Difference between revisions of "AGI Resources"

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(Created page with "Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. View resources contain ani...")
 
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Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[View]] resources contain animations and sprites, [[Picture]] resources contain background images, [[Logic]] resources have the scrips and [[Sound]] resources contain the sound effects and music.
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Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[VIEW Resource|VIEW resources]] contain animations and sprites, [[PICTURE Resource|PICTURE resources]] contain background images, [[LOGIC Resource|LOGIC resource]] resources have the scrips and [[SOUND Resource|SOUND resources]] contain the sound effects and music.
  
 
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[Vol files]].
 
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[Vol files]].

Revision as of 14:04, 1 December 2013

Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. VIEW resources contain animations and sprites, PICTURE resources contain background images, LOGIC resource resources have the scrips and SOUND resources contain the sound effects and music.

During the game interpreter loads and unloads these resources in order game to function. These resources are stored within Vol files.

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