Difference between revisions of "Acidopolis Demo"

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==<br /> Download ==
 
==<br /> Download ==
  
* [[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/AcidopolisDemo.zip|Acidopolis v.1.0 Demo]]<span class="DLInfo"> (ZIP file) [156 KB]</span>
+
* [[Image:ZIP.PNG|ZIP File]] [[agidl:FanGames/AcidopolisDemo.zip|Acidopolis v.1.0 Demo]]<span class="DLInfo"> (ZIP file) [156 KB]</span>
  
 
==<br /> Walkthroughs/Hints ==
 
==<br /> Walkthroughs/Hints ==

Revision as of 22:11, 14 May 2019

Acidopolis Demo


Acidopolis Demo
{{{Image}}}
Release Date: Sept. 28, 1998
Project Status: Abandoned
Latest Version: {{{ReleaseVersion}}}
Developer(s): AKware
Publisher: AKware
Designer(s): AKware
Source Available:  No
Category: Game
Type: Demo
Genre: Adventure
Theme(s): Horror, SF
Engine: AGI2
CP Scheme: {{{CopyProtection}}}
ESRB Rating: {{{ESRBRating}}}
Platform: MS-DOS
Localization: English
Website: http://members.aol.com/AKware/ (archive.org)



Description

AKware's Acidopolis Demo uses interpreter version 2.917. Brack Malaleuca of the city of Valac works at the Hammond Motors, inc. Building. Working late one night, he discovers an alien spacecraft touch down near the building. This goes from one thing to another, and goes to a point where Brack must save the world.


Screenshots

AcidopolisSS1.png AcidopolisSS2.png


Synopsis

One day, while taking out the garbage, a scientist see an UFO landing near of the laboratory. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world. Unfortunately, he has no proof and no one believes him. What will happen next???


About

David Smith wrote: This was an okay game. The graphics were decent and the the comments were nice. I'm not completely sure of the plot since it isn't very big. So far, it seems pretty original, and I'd like to see more. I only have a few technical things to point out. One is that there are several cases where you open or close a door and it actually is opened more than once, once in the scene where you initially open the door, and then again in the scene where the door leads to. The other technical thing I would suggest is avoid changing the north-south-east-west orientation from scene to scene. It is okay to do occasionally, but this game does it too often and it becomes a bit disorientating. But, because of the graphics, and the interesting thus far plot, I'd say this game shows promise.


Download


Walkthroughs/Hints

  • No walkthrough available.


References



Related Links