Difference between revisions of "Adventure Game Design System"

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<div align="center" style="font-size: 22pt">Adventure Game Design System</div>
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<div align="center">Version <br />
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''Authors: Alex Simkin, Serge Lapin''</div>
  
 
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{{FanAGISoftwareInfobox
 
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{{AGI Software
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| Software = Adventure Game Design System (AGDS)
 
| Software = Adventure Game Design System (AGDS)
| image = [[Image:AGDS.png|center|320px|thumb|AGDS]]
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| image = [[Image:AGDS.png|190px]]<br />
| Developers =
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''Adventure Game Design System Screenshot''
| Language =
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| Version =  
 
| Version =  
| OS = [[w:MS-DOS|MS-DOS]]
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| ReleaseDate = [[1991]]
| Type = [[:Category:Integrated development environments|IDE]]
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| Company = {{N/A}}
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| Published = {{Published}}
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| Developers = {{AlexSimkinFanToolDev}}, {{SergeLapinFanToolDev}}
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| ProgLanguage = {{C}}
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| OpenSource = {{Closed}}
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| Source = {{NoSourceSW}}
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| License = {{NoLicense}}
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| Platform = {{DOSTool}}
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| Type = {{AGIIDE}}
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| Localization = {{RussianTool}} with {{EnglishTool}} translated documents
 
| Website =  
 
| Website =  
 
}}
 
}}
  
'''Adventure Game Design System''' or AGDS is one of the first fan made suites for creating and editing AGI games.
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<br />
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==<br /><br /> Description ==
  
== Resource Editors ==
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<blockquote>
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'''Adventure Game Design System''' or AGDS is the first fan made suites for creating and editing AGI games. AGDS was created by Alex Simkin with help from Serge Lapin. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games.
  
=== Logic Editor ===
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{{TechToDo}}
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{{Stub}}
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</blockquote>
  
=== Picture Editor ===
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==<br /> Features ==
  
=== View Editor ===
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*
  
=== Sound player ===
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==<br /> Version History ==
  
== Version history ==
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<blockquote>
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&nbsp;<!-- Place version history here
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<span class="Inactive">N/A</span> -->
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</blockquote>
  
{| style="background: #f9f9f9;"
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==<br /> Development Status ==
! style="background: #eeeeee;" | '''Version'''
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! style="background: #eeeeee;" width = 75 | '''Date'''
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! style="background: #eeeeee;" |'''Description'''
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|- valign = "top"
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| '''1.3.0'''
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| ''2012-08-25''
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| Version 1.3.0 includes bitmap import for AGI picture resources. It uses a custom vectorization algorithm to draw outlines with the relative line / pen tool and then applies flood fill to large areas.
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|}
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<blockquote>
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&nbsp;<!-- Place development status here
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<span class="Inactive">N/A</span> -->
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</blockquote>
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==<br /> Usage ==
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* See included documentation
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==<br /> Options ==
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<blockquote>
 
&nbsp;
 
&nbsp;
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</blockquote>
  
[[Category:Integrated Development Environments]]
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==<br /> Download ==
[[Category:AGI Tools]]
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<blockquote>
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Download from here:
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* [[Image:ZIP.PNG|ZIP File]] [[File:Adventure_Game_Design_System_(AGDS).zip|Adventure_Game_Design_System_(AGDS).zip]] <span class="DLInfo"> (ZIP file) [532 KB]</span>
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</blockquote>
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== <br />Known issues ==
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* None known
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== <br />Credits ==
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* [[Alex Simkin]] and [[Serge Lapin]]
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==<br /> References ==
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<references />
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==<br /> Also See ==
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* [[AGI Picture Resource|AGI Picture Resources]]
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* [[AGI Studio|AGI Studio]]
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&nbsp;
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[[Category:Technical Info]]

Latest revision as of 15:53, 14 April 2019

Adventure Game Design System
Version
Authors: Alex Simkin, Serge Lapin
Adventure Game Design System (AGDS)
AGDS.png
Adventure Game Design System Screenshot
Latest Version: 
Release Date:  1991
Company: N/A
Publication Status:  Published
Developer(s): Alex Simkin, Serge Lapin
Language: C
Open Source: Closed
Source Availability:  No
License: None
Platform: DOS
Type: IDE
Localization: Russian with English translated documents
Website:





Description

Adventure Game Design System or AGDS is the first fan made suites for creating and editing AGI games. AGDS was created by Alex Simkin with help from Serge Lapin. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games. This page is a stub page. Please help if you can provide more information.


Features


Version History

 


Development Status

 


Usage

  • See included documentation


Options

 


Download

Download from here:


Known issues

  • None known


Credits


References



Also See