Agikit

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Revision as of 12:46, 13 March 2021 by Nat Budin (talk | contribs)
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agikit
Version 0.4

Developer: Nat Budin

March 10, 2021
agikit
{{{Image}}}
Latest Version:  0.4
Release Date:  March 10, 2021
Company:
Publication Status:  Published
Developer(s): Nat Budin
Interface: {{{Interface}}}
Language: TypeScript
Open Source: yes
Source Availability:  https://github.com/nbudin/agikit
License: GPL
Platform: Cross-platform
Type: AGI Development Tool
Localization: English
Website: https://github.com/nbudin/agikit


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Description

agikit is a set of cross-platform development tools for AGI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code extension and a command-line tool. agikit was written by Nat Budin.


Screenshots

AgikitSS.png


Features

  • agikit-cli command line utility:
    • Extract AGIv2 game resources
    • Build AGIv2 games from extracted resource directories and source
    • Decompile and compile AGI LOGIC scripts
    • Auto-format LOGIC scripts
  • agikit-vscode Visual Studio Code extension:
    • LOGIC language server with syntax highlighting, references support, document links, and more
    • Build task for Visual Studio Code (to support one-click game builds)
    • "Run with ScummVM" command


Version History

  • 0.4: First release with the Visual Studio Code extension
  • 0.3: Full LOGIC syntax support
  • 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK
  • 0.1: First release


Development Status

Active, but very early stage


Usage

To get started in Visual Studio Code, follow the instructions in the project template's README.


Download

agikit itself: https://github.com/nbudin/agikit
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template


Known issues


Credits


References



Also See