The animate.obj command initializes a screen object so it can be used on screen.
Screen objects must be initialized with the animate.obj command before they can be used in any other commands. When a screen object is initialized it is enabled for updating and cycling by default. If you call the animate.obj command on an object that is already initialized, the command is ignored.
Most commands that are run on an uninitialized screen objects are just ignored by AGI, but some of them can result in interactions with invalid data.
[ basic steps needed to create [ and display a screen object animate.obj(o2); load.view(4); set.view(o2,4); position(o2,80,120); draw(o2);
|Required Interpreter Version:||Available in all AGI versions.|
|Byte-Code Value:||33 (0x21 hex)|