Animate.obj

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Revision as of 03:26, 13 December 2013 by Andrew Branscom (talk | contribs) (Created page with "The '''animate.obj''' command activates a screen object. == Syntax == : animate.obj(obj oA); == Remarks == If the object number exceeds the Screen obj...")
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The animate.obj command activates a screen object.

Syntax

animate.obj(obj oA);

Remarks

If the object number exceeds the max screen object count, AGI will generate an error.

Screen objects must be activated with the animate.obj command before it can be used in any other commands. Attempting to run commands on an uninitialize screen object will generate a runtime error.

If you call the animate.obj command on an object that is already activated, the command is ignored.

Example

Code:
//basic steps needed to create
//and display a screen object
animate.obj(o2);
load.view(4);
set.view(o2,4);
position(o2,80,120);
draw(o2);

 

Technical Information

Required interpreter version Available in all AGI versions
Bytecode value 33 (0x21 hex)