Difference between revisions of "Botz!"

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This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that.  
 
This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that.  

Revision as of 22:43, 8 May 2019

Botz


Botz
{{{Image}}}
Release Date: Mar. 30, 1998
Project Status: Template:Completed
Latest Version: {{{ReleaseVersion}}}
Developer(s): Nat Budin
Publisher: Nat Budin
Designer(s): Nat Budin
Source Available:  No
Category: Game
Type: Template:FanAGIMini
Genre: Arcade
Theme(s): Change to PlatformerArcade
Engine: AGI2
CP Scheme: {{{CopyProtection}}}
ESRB Rating: {{{ESRBRating}}}
Platform: MS-DOS
Localization: English
Website:





Description

Nat Budin's Botz uses interpreter version 2.917. A little arcade attempt, avoid the botz. You can teleport, but if they touch you, then you die.


Screenshots

BotzSS1.png BotzSS2.png


Synopsis

N/A


About

David Smith wrote: This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that.


Download


Walkthroughs/Hints

  • N/A


References



Related Links