Difference between revisions of "Defines"

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'''Defines''', in [[AGI|AGI]] [[LOGIC Resource|logic]], allow you to provide a proper name for the [[Variable|variables]], [[Flag|flags]], [[Animated Object|objects]] and other data in the game. This significantly improves the readability of the code.
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'''Defines''', in [[AGI|AGI]] [[Logic Resource (AGI)|logic]], allow you to provide a proper name for the [[Variable|variables]], [[Flag|flags]], [[Animated Object|objects]] and other data in the game. This significantly improves the readability of the code.
  
 
To create a define name, use the <code>#define</code> command. The name of the define is given, followed by the define value:
 
To create a define name, use the <code>#define</code> command. The name of the define is given, followed by the define value:
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The define name can contain letters, numbers, and the characters '_' and '.'. Spaces are not allowed.
 
The define name can contain letters, numbers, and the characters '_' and '.'. Spaces are not allowed.
  
== Example ==
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==<br />  Example ==
  
Below is a typical [[New room section|new room section]] of a logic file, without defines:
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Below is a typical [[New Room Section|new room section]] of a logic file, without defines:
  
 
<div class="CodeBlockHeader">Code:</div>
 
<div class="CodeBlockHeader">Code:</div>
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The AGI Studio compiler allows you to place the <code><nowiki>#define</nowiki></code> commands in a separate file and then use those defines in multiple logics without having to redefine them all again. See [[Includes|includes]] for more details.
 
The AGI Studio compiler allows you to place the <code><nowiki>#define</nowiki></code> commands in a separate file and then use those defines in multiple logics without having to redefine them all again. See [[Includes|includes]] for more details.
  
&nbsp;
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==<br />  Sources ==
== Sources ==
 
  
 
* [[AGI Studio|AGI Studio]] help file
 
* [[AGI Studio|AGI Studio]] help file
  
&nbsp;
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==<br /> See also ==
== See also ==
 
  
 
* [[Logic Syntax|Logic syntax]]
 
* [[Logic Syntax|Logic syntax]]
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&nbsp;
 
&nbsp;
  
[[Category:Logic]]
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[[Category:AGI Logic]]
 
[[Category:Variables]]
 
[[Category:Variables]]

Latest revision as of 13:57, 30 January 2024

Defines, in AGI logic, allow you to provide a proper name for the variables, flags, objects and other data in the game. This significantly improves the readability of the code.

To create a define name, use the #define command. The name of the define is given, followed by the define value:

Code:
 #define ego o0
 #define roomDescription "This is a large hall with tall pillars down each side."

Then the define name can be used in place of the define value:

Code:
 draw(ego);
 print(roomDescription);

Note: The rules for defines vary depending on the compiler. The following discussion applies to the AGI Studio compiler.

Define names can only be used in arguments of commands (including gotos and the v0 == 3 type syntax (some compilers may allow you to use them anywhere).

Defines must be defined in the file before they are used.

The define name can contain letters, numbers, and the characters '_' and '.'. Spaces are not allowed.


Example

Below is a typical new room section of a logic file, without defines:

Code:
 if (f5)
 {
   load.pic(v0);
   draw.pic(v0);
   discard.pic(v0);

   draw(o0);
   show.pic();

 }

The same code, using defines, might appear like the following:

Code:
 #define new_room f5
 #define room_no  v0
 #define ego      o0

 if (new_room)
 {
    load.pic(room_no);
    draw.pic(room_no);
    discard.pic(room_no);

    draw(ego);
    show.pic();
 }

The AGI Studio compiler allows you to place the #define commands in a separate file and then use those defines in multiple logics without having to redefine them all again. See includes for more details.


Sources


See also