Difference between revisions of "Design Documents"

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Latest revision as of 14:37, 26 December 2013

Tutorials and Guides Table of Contents

Design Documents

 

Roberta Williams

Partial Design Documents from some of Roberta Williams' games.

King's Quest VI: Heir Today, Gone Tomorrow

The Colonel's Bequest

 

Al Lowe

Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)

At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.

You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.

-- Al Lowe

Game design documents] for some of Al Lowe's games.

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (1991)

Freddy Pharkas, Frontier Pharmacist (1992)

Leisure Suit Larry 6: Shape Up or Slip Out! (1993)

Torin's Passage (1994)

Leisure Suit Larry: Love for Sail! (1996)

Leisure Suit Larry's Casino (1998)

 

Space Quest

A storyboard from Space Quest IV: Roger Wilco and the Time Rippers.

Space Quest IV: Roger Wilco and the Time Rippers (1991)

 

Tutorials and Guides Table of Contents