Difference between revisions of "JAGI (Java)"

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| Software = JAGI (Java)
 
| Software = JAGI (Java)
| image = [[Image:JAGIJavaSS.png|190px]]<br />
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| image = <!-- [[Image:JAGIJavaSS.png|190px]]<br />
''JAGI (Java) Screenshot''
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| Developers = {{DrZoltanToolDev}}, {{LanceEwingToolDev}}
 
| Developers = {{DrZoltanToolDev}}, {{LanceEwingToolDev}}
 
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[[Lance Ewing]]'s JAGI (Java) is a fork of [[Dr Zoltan]]'s [[Java AGI]].
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[[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here:
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https://sourceforge.net/projects/agi/
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The initial commit of the code to this github repo was taken from the above sourceforge CVS repo on the 29th October 2016. The code in that repo had not changed in many years, so in the most part this initial version of the code dates back to 2001-2002. Given that date range, it is likely that it was originally built under Java 1.3. As a result, there were a number of classes that didn't compile under Java 8, mainly due to the use of "enum" for variable and method names in a few places. So the second commit (the first to diverge from the original project's code base), changed these variable names to allow it to compile under Java 8.
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With this repo now set-up, I am intending from this point onward to use this existing code base as a way to explore some of the earlier AGI v1 booter style games, on both the PC and Apple II platforms. I'm hoping that I can make use of the various interfaces that the Java AGI interpreter provides, and it's existing capability to plug in different implementations of those interfaces, to enable the debugging tools it has, such as the various resource viewers and the LOGIC decompiler, to work with AGI v1 data. It will start out mainly as an investigative phase at first but might eventually be useful.
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If you are Dr Zoltan and are currently reading this, then I'd love to talk to you about how we might collaborate on the original project to drive it forward. Please get in touch.
  
 
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[[Category:Technical Info]]
 
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[[Category:Third Party AGI Interpreters]]

Latest revision as of 16:18, 12 May 2024

JAGI (Java)
Version

Author: Dr Zoltan and Lance Ewing

JAGI (Java)
{{{Image}}}
Latest Version: 
Release Date: 
Company: N/A
Publication Status:  Published
Developer(s): Dr Zoltan, Lance Ewing
Interface: {{{Interface}}}
Language: Java
Open Source: Open
Source Availability: 
License: GPL2
Type: AGI Interpreter
Platform: All platforms that support Java
Localization: English
Website: https://github.com/lanceewing/jagi


This page is a stub page. Please help if you can provide more information.




Description

Lance Ewing's JAGI (Java) is a virtual fork of Dr Zoltan's Java AGI engine that can be found on sourceforge here:

https://sourceforge.net/projects/agi/

The initial commit of the code to this github repo was taken from the above sourceforge CVS repo on the 29th October 2016. The code in that repo had not changed in many years, so in the most part this initial version of the code dates back to 2001-2002. Given that date range, it is likely that it was originally built under Java 1.3. As a result, there were a number of classes that didn't compile under Java 8, mainly due to the use of "enum" for variable and method names in a few places. So the second commit (the first to diverge from the original project's code base), changed these variable names to allow it to compile under Java 8.

With this repo now set-up, I am intending from this point onward to use this existing code base as a way to explore some of the earlier AGI v1 booter style games, on both the PC and Apple II platforms. I'm hoping that I can make use of the various interfaces that the Java AGI interpreter provides, and it's existing capability to plug in different implementations of those interfaces, to enable the debugging tools it has, such as the various resource viewers and the LOGIC decompiler, to work with AGI v1 data. It will start out mainly as an investigative phase at first but might eventually be useful.

If you are Dr Zoltan and are currently reading this, then I'd love to talk to you about how we might collaborate on the original project to drive it forward. Please get in touch.


Features


Version History

 


Development Status

 


Usage


Options

 


Download

Download from here:


Known issues

  • None known


Credits


References



Also See