Difference between revisions of "King's Quest IV: The Perils of Rosella (AGI)"

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'''''King's Quest IV: The Perils of Rosella''''' AGI was co-developed with the [[sciw:King's Quest IV: The Perils of Rosella|King's Quest IV]] [[sciw:SCI|SCI]] for customers who could not meet the high hardware requirements Sierra's new SCI engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.
 
'''''King's Quest IV: The Perils of Rosella''''' AGI was co-developed with the [[sciw:King's Quest IV: The Perils of Rosella|King's Quest IV]] [[sciw:SCI|SCI]] for customers who could not meet the high hardware requirements Sierra's new SCI engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.
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'''''[[sciw:King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella''''' SCI featured SCI's higher resolution graphics as well as [[AdLib]] and [[Roland MT-32]] music with a "full soundtrack" by [[w:William Goldstein|William Goldstein]]. An [[agiw:AGI|AGI]] version of [[agiw:King's Quest IV: The Perils of Rosella AGI|King's Quest IV]] was co-developed for customers who could not meet the high hardware requirements of Sierra's new [[SCI]] engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.
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Hardware began to advance beyond what AGI could utilize, so Sierra began development on its next engine, '''SC'''ript '''I'''nterpreter or later [[Sierra Creative Interpreter|'''S'''ierra '''C'''reative '''I'''nterpreter (SCI)]]. A year before the last official AGI game, [[agiw:Manhunter 2: San Francisco|''Manhunter 2: San Francisco'']] in 1989, Sierra released the first SCI (SCI0) game, [[King's Quest IV: The Perils of Rosella]] in 1988. In keeping with [[w:Moore's Law|Moore's Law]], SCI could take advantage of the constantly increasing capabilities of the new hardware. As with AGI in its day, SCI was a big leap forward in technology. SCI's 200px x 320px [[w:Vector graphics|vector graphics]] allowed for noticeably better graphics over AGI's 160px x 200px. While still just 16 colors, but SCI0 introduced [[w:Dither|dithering]], which mixed pixels of different colors into the same fill areas that gave the effect of more than 16 colors.
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{| align="center" width="80%"
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|-
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| align="center"|[[Image:KQ4AGI_Fishermans_Shack.png|320px]]<br />
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KQ4AGI Fisherman's Shack
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| align="center"|[[Image:KQ4_Fishermans_Shack.png|320px]]<br />
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KQ4SCI Fisherman's Shack
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|}
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SCI introduced support for the new sound cards. This expanded its audio capabilities over that of AGI's  three voice with noise channel sound PCjr/Tandy sound. With the advent SCI, music became an inseparable part of Sierra games. Even though the first exposure most had was with [[AdLib|AdLib's]] hoots and honks, it also supported the [[w:MPU-401|MPU-401]], which allowed Sierra's composers to create some amazing [[Roland MT-32]] sound tracks. KQ4's MT-32 track gave a quality to the game's music that at the time was unsurpassed.
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{| align="center" width="80%"
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|-
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|[[File:KQ4AGI_Intro.ogg|center]]||[[File:KQ4_Intro.ogg|center]]
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|-
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|<div align="center">KQ4AGI Intro</div>||<div align="center">KQ4SCI Intro</div>
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|-
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|[[File:KQ4AGI_Dwarves_Mine.ogg|center]]||[[File:KQ4_Dwarves_Mine.ogg|center]]
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|-
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|<div align="center">KQ4AGI Dwarves's Mine</div>||<div align="center">KQ4SCI Dwarves's Mine</div>
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|}
 
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Revision as of 22:30, 8 May 2016

King's Quest IV: The Perils of Rosella AGI
{{{Image}}}
Release Date: Sept., 1988
Project Status: N/A
Latest Version: {{{ReleaseVersion}}}
Developer(s): Sierra
Publisher: Sierra
Designer(s): Template:Roberta Williams
Source Available:  No
Category: Full Game
Type: {{{Type}}}
Genre: Adventure
Theme(s): {{{Theme}}}
Engine: AGI3
CP Scheme: {{{CopyProtection}}}
ESRB Rating: {{{ESRBRating}}}
Platform: Template:MS-DOS, Template:Atari ST, Template:Apple IIGS, Amiga, Template:Atari ST, Template:Tandy Color Computer 3,
Localization: English
Website: www.sierra.com





Description

King's Quest IV: The Perils of Rosella AGI was co-developed with the King's Quest IV SCI for customers who could not meet the high hardware requirements Sierra's new SCI engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.

[[sciw:King's Quest IV: The Perils of Rosella|King's Quest IV: The Perils of Rosella SCI featured SCI's higher resolution graphics as well as AdLib and Roland MT-32 music with a "full soundtrack" by William Goldstein. An AGI version of King's Quest IV was co-developed for customers who could not meet the high hardware requirements of Sierra's new SCI engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.

Hardware began to advance beyond what AGI could utilize, so Sierra began development on its next engine, SCript Interpreter or later Sierra Creative Interpreter (SCI). A year before the last official AGI game, Manhunter 2: San Francisco in 1989, Sierra released the first SCI (SCI0) game, King's Quest IV: The Perils of Rosella in 1988. In keeping with Moore's Law, SCI could take advantage of the constantly increasing capabilities of the new hardware. As with AGI in its day, SCI was a big leap forward in technology. SCI's 200px x 320px vector graphics allowed for noticeably better graphics over AGI's 160px x 200px. While still just 16 colors, but SCI0 introduced dithering, which mixed pixels of different colors into the same fill areas that gave the effect of more than 16 colors.

320px

KQ4AGI Fisherman's Shack

KQ4 Fishermans Shack.png

KQ4SCI Fisherman's Shack

SCI introduced support for the new sound cards. This expanded its audio capabilities over that of AGI's three voice with noise channel sound PCjr/Tandy sound. With the advent SCI, music became an inseparable part of Sierra games. Even though the first exposure most had was with AdLib's hoots and honks, it also supported the MPU-401, which allowed Sierra's composers to create some amazing Roland MT-32 sound tracks. KQ4's MT-32 track gave a quality to the game's music that at the time was unsurpassed.

File:KQ4 Intro.ogg
KQ4AGI Intro
KQ4SCI Intro
File:KQ4AGI Dwarves Mine.ogg File:KQ4 Dwarves Mine.ogg
KQ4AGI Dwarves's Mine
KQ4SCI Dwarves's Mine


Versions

AGI3

Game Game version Interpreter version Date Notes
King's Quest IV: The Perils of Rosella AGI 2.0 3.002.086 1988-07-27 "Pirate", "beam me" and "rap" Easter eggs
King's Quest IV: The Perils of Rosella AGI 2.2 3.002.086 1988-09-27 No easter eggs
King's Quest IV: The Perils of Rosella AGI 2.3 3.002.086 1988-09-27 No easter eggs

Apple IIgs

Game Game version Interpreter version Date Notes
King's Quest IV: The Perils of Rosella AGI 1.0K 3.002.086 1988-11-22 No easter eggs


Screenshots

KQ4AGISS1.png KQ4AGISS2.png


Story


About


Downloads

GOG

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Demos

Patches

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Walkthroughs/Hints


Related Links