Difference between revisions of "King's Quest IV Room Maps"

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Letters indicate the some of the places the corresponding characters can appear. Numbers indicate the room number of each screen. These room numbers can be used in debug mode to telport to that room.
 
Letters indicate the some of the places the corresponding characters can appear. Numbers indicate the room number of each screen. These room numbers can be used in debug mode to telport to that room.
  
M - Minstrel | P - Pan | U - Unicorn | B - Bird  
+
<div align="center">M - Minstrel | P - Pan | U - Unicorn | B - Bird</div>
 
{| align="center" border="1" cellpadding="1" cellspacing="0" width="800"
 
{| align="center" border="1" cellpadding="1" cellspacing="0" width="800"
 
|-  align="center"
 
|-  align="center"

Revision as of 12:06, 24 October 2013

Letters indicate the some of the places the corresponding characters can appear. Numbers indicate the room number of each screen. These room numbers can be used in debug mode to telport to that room.

M - Minstrel | P - Pan | U - Unicorn | B - Bird
31 - Open Ocean 1 - Beach 2 - Rock P 3 - Pool 4 - Ogre's house 5 - Mean trees 6 - Skull cave
95 - Pier 7 - Fisherman's shanty 8 - shanty Back of P 9 - Big rock P 10 - Trees 11 - Mean trees 12 - Mean trees
31 - Open Ocean 13 - Beach M 14 - Stump M 15 - Frog pond 16 - Grave yard 17 - Mansion 18 - Graveyard / crypt
31 - Open Ocean 19 - Beach / cliff 20 - Tree U 21 - Stone bridge 22 - Dwarves' house 23 -River B 24 - Waterfall
31 - Open Ocean 25 - Beach (start) 26 - River U 27 - Tree U 28 - Mine entrance 29 - Back of mine B 30 - Entrance to path to Lolotte