Difference between revisions of "Logic 0"

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Logic 0 is a [[Logic Resource|logic resource]] with special significance to the [[Interpreter|interpreter]]. When the interpreter starts, logic 0 is loaded into memory. It remains in memory as long as the game is running and determines all the interpreter's actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other logics, which can in turn call other logics.
 
Logic 0 is a [[Logic Resource|logic resource]] with special significance to the [[Interpreter|interpreter]]. When the interpreter starts, logic 0 is loaded into memory. It remains in memory as long as the game is running and determines all the interpreter's actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other logics, which can in turn call other logics.
  
Calling logic 0 is one of the things that the interpreter does each [[Interpreter Cycle|interpreter cycle]], meaning that logic 0 is run repeatedly.
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Calling logic 0 is one of the things that the interpreter does each [[Interpreter cycle|interpreter cycle]], meaning that logic 0 is run repeatedly.
  
 
 
 
 

Latest revision as of 02:10, 29 December 2013

Logic 0 is a logic resource with special significance to the interpreter. When the interpreter starts, logic 0 is loaded into memory. It remains in memory as long as the game is running and determines all the interpreter's actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other logics, which can in turn call other logics.

Calling logic 0 is one of the things that the interpreter does each interpreter cycle, meaning that logic 0 is run repeatedly.