Welcome to the AGI Programmers Wiki.
A Wiki for the AGI Programming Community. Adventure Game Interpreter or AGI is the game engine created by Sierra On-line. It was succeeded by Sierra's SCI engine. It was used to create such games as King's Quest 1 to III, Space Quest I & II, Police Quest I and Leisure Suit Larry 1. With the availability of such tools as AGI Studio and WinAGI, you can create your own games based on the same engine that Sierra used. This Wiki is a knowledgebase and collection of resources for those working with AGI. Additional help can always be found on the SCI Programming Community Message Board. For help with Sierra's games, see The Sierra Help Pages.
March 16, 2019
New here? Please take the time to visit the Community Portal, which contains useful links for AGI and the AGI Wiki. If you are not registered, you may request an account editing privileges. Contact Collector on the SCI Programming Community Message Board or The Sierra Help Pages Forums if you wish to contribute. See How to Contribute below after you have received an account.
Links for additional help and resources for help for your AGI needs.
- AGI Programming Message Boards on SCIProgramming.com http://sciprogramming.com/community/
- AGI Tools on SCI Programming.com http://sciprogramming.com/scitools.php
- AGI fan games http://sciprogramming.com/fangames.php
How to Contribute
No registration is required to use this Wiki. Anyone can view the various topics and guides on the AGI Wiki. However, to add or edit pages, you must be logged in. If you are not registered, you may request an account editing privileges. Contact Collector on the SCI Programming Community Message Board or The Sierra Help Pages Forums if you wish to contribute.
Notes for Editors: