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Welcome to the AGI Wiki, an online database of everything to do with Sierra's Adventure Game Interpreter.



Welcome to the AGI Programmers Wiki.

A Wiki for the AGI Programming Community. AGI is the game engine created by Sierra On-line. It was succeeded by Sierra's SCI engine. It was used to create such games as King's Quest to III, Space Quest I & II, Police Quest I and Leisure Suit Larry 1. With the availability of such tools as AGI Studio and WinAGI, you can create your own games based on the same engine that Sierra used. This Wiki is a knowledgebase and collection of resources for those working with AGI. Additional help can always be found on the SCI Programming Community Message Board. For help with Sierra's games, see The Sierra Help Pages.

 

Getting started

No registration is required to use this Wiki, however, You must request an account to add or edit pages. Contact Collector on the SCI Programming Community Message Board or The Sierra Help Pages Forums if you wish to contribute.

 

Editors

Please familiarize yourself with MediaWiki formatting before adding or editing pages. See the Notes for Editors page for AGI Wiki standards and news.

 

Where to Start

New here? Please take the time to visit the Community Portal, which contains useful links for AGI and the AGI Wiki.

Links for additional help and resources for help for your AGI needs.

SCI Programming.com http://sciprogramming.com

AGI Programming.com message boards http://sciprogramming.com/community/
AGI Tools on SCI Programming.com http://sciprogramming.com/agitools.php
AGI fan games http://sciprogramming.com/fangames.php

AGI ************************** Studio on SourceForge http://scistudio.sourceforge.net/
AGI Tools on the Sierra Help Pages http://www.agi.sierrahelp.com/Tools/AGITools.html



Where to Start

New here? Please take the time to visit the Community Portal, which contains useful links for AGI and the AGI Wiki.

What is AGI?


=== Games ===
* Fan Made Games * Sierra Made Games * Demos
=== Interpreters ===
* NAGI * ScummVM * More... === IDE ===
* AGI Studio * WinAGI * QT AGI Studio
=== Software ===
* PICEDIT * Noptec Vector * More...
=== Hints & Tips ===
* Tutorials and Guides * Running AGI Games

What's New

May 18, 2012


  • AGIWiki is back. It's being restored from remnants of an old HTML dump and archive.org's mirrors.
  • Lance Ewing is back in the scene, with all-new multiplatform Java PICEDIT.
  • It's 2010s and there's still new games coming from AGI-front, Ultimate AGI Fan Game


March 18, 2009


  • Not much has happened on the AGI scene in quite some time. If you've made an AGI game, add it to the Fan Made Games list.
  • The AGI Interpreter has since been integrated into SCUMMVM, which is an actively updated open source interpreter.
  • If you have any comments for changes to the main page, please visit the discussion page.


March 2, 2006


  • The Main Page has had a complete redesign and update. It now reflects a similar format to that of WikiPedia. If you have any comments for changes to the main page, please visit the discussion page.
  • A template for Infoboxes for each fan made game is now available. For an example on how to use, check Pharaoh Quest




Didn't find what you were looking for? Try requesting an article.

How to Contribute

Anyone can view the various topics and guides on the AGIWiki. To make any edits, you will need to be registered and logged in.


Consult the User's Guide for information on using the wiki software.

Getting started