Multiple Inventory Items

From AGI Wiki
Revision as of 16:29, 26 December 2013 by Andrew Branscom (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Tutorials and Guides Table of Contents

Multiple Inventory Items
By Andrew Baker

 

In Voodoo Girl, I decided to give the player the ability to carry around more than one of each particular item. But how to do so?! I wracked my brain, stayed up all night, and pulled my hair out. Eventually, I just turned on my computer and typed in some code. Hmm, guess I should have tried that first.

First I added the name of my item as a variable in defines.txt:

#define moss v60

Then I created a new logic that is called from Logic.000 at the end of every cycle.

call(200);

In the body of this new logic I wrote:

Code:
#include defines.txt

    if (moss > 0 && !has("moss"))
    {
        get("moss");
    }

    if (moss == 0 && has("moss"))
    {
        drop("moss");
    }

Last, and certainly not least, to add a nice touch, I altered the description of my inventory in the view editor:

You have %v60 pieces of moss.

Just prefix the variable with % to have it print out with your show.obj() description or to embed it in a string (i.e. print("You have %60 pieces of moss");).

Happy coding!

 

Tutorials and Guides Table of Contents