Difference between revisions of "NAGI"

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{{AGI Software
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{{AGISoftwareInfobox
 
| Software = NAGI
 
| Software = NAGI
 
| image = [[Image:NAGI_SS.png|200px]]<br />
 
| image = [[Image:NAGI_SS.png|200px]]<br />

Revision as of 23:42, 18 March 2019

NAGI
{{{Image}}}
Latest Version:  2.06
Release Date:  {{{ReleaseDate}}}
Company: {{{Company}}}
Publication Status:  {{{Published}}}
Developer(s): Nick Sonneveld
Interface: {{{Interface}}}
Language: {{{ProgLanguage}}}
Open Source: {{{OpenSource}}}
Source Availability:  {{{Source}}}
License: {{{License}}}
Platform: {{{Platform}}}
Type: AGI Interpreter
Localization: English
Website: http://www.agidev.com/projects/nagi/


NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.

 

Versions

  • ver 2.06

 

See Also