Difference between revisions of "NAGI"

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{{AGISoftwareInfobox
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<div align="center" style="font-size: 22pt">NAGI</div>
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<div align="center">Version 2.06<br />
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''Author: [[Nick Sonneveld]]''<br />
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[[2002]]</div>
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{{FanAGISoftwareInfobox
 
| Software = NAGI
 
| Software = NAGI
| image = [[Image:NAGI_SS.png|200px]]<br />
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| Image = [[Image:NAGI_SS.png|200px]]<br />
The Black Cauldron running in NAGI
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''The Black Cauldron running in NAGI''
| Developers = [[Nick Sonneveld]]
 
| Language =
 
 
| Version = 2.06
 
| Version = 2.06
| OS = [[w:Microsoft Windows|Windows]]
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| ReleaseDate = [[2002]]
| Type = AGI Interpreter
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| Company = {{N/A}}
| Localization = English
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| Published = {{Published}}
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| Developers = {{NickSonneveldToolDev}}
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| ProgLanguage = {{C}}
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| OpenSource = {{Open}}
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| License =
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| Source = {{SourceSW}}
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| Platform = {{WinTool}}
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| Type = {{AGIInterpreter}} {{FanAGIInterpreter}}
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| Localization = {{EnglishTool}}
 
| Website = http://www.agidev.com/projects/nagi/
 
| Website = http://www.agidev.com/projects/nagi/
}}  
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}}
  
'''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[The AGI Interpreter|interpreter]]. It was written by [[Nick Sonneveld]] and originally released in 2002(???).
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<br />
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==<br /><br /> Description ==
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<blockquote>
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[[Nick Sonneveld]]'s  '''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[The AGI Interpreter|interpreter]]. It was written by [[Nick Sonneveld]] and originally released in 2002(???).
  
 
'''From the NAGI Website:'''
 
'''From the NAGI Website:'''
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''I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.''
 
''I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.''
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</blockquote>
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<!--
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===<br /> Screenshots ===
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{| align="center" width="80%"
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| align="center"|[[Image:NAGISS1.png|320px]]
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| align="center"|[[Image:NAGISS2.png|320px]]
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|}
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-->
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==<br /> Features ==
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 +
*
  
&nbsp;
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==<br /> Version History ==
== Versions ==
 
  
 
* ver 2.06
 
* ver 2.06
  
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==<br /> Development Status ==
 +
 +
<blockquote>
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&nbsp;<!-- Place development status here
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<span class="Inactive">N/A</span> -->
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</blockquote>
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==<br /> Usage ==
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 +
#
 +
 +
==<br /> Options ==
 +
 +
<blockquote>
 
&nbsp;
 
&nbsp;
== See Also ==
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</blockquote>
 +
 
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==<br /> Download ==
 +
 
 +
<blockquote>
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Download from here:
 +
* [[Image:ZIP.png|ZIP File]] [[File:NAGI_-_2_06.zip|NAGI_-_2_06.zip]] <span class="DLInfo"> (ZIP file) [151 KB]</span><br />'''Source:'''
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** [[File:ZIP.png|ZIP File]] [[File:NAGI_SRC_-_2002-11-14.tar.gz|NAGI_SRC_-_2002-11-14.tar.gz]]<span class="DLInfo"> (ZIP file) [164 KB]</span>
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</blockquote>
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==<br /> Known issues ==
 +
 
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* None known
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== <br />Credits ==
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* [[Nick Sonneveld]]
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==<br /> References ==
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<references />
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==<br /> Also See ==
  
 
* [[AGI|AGI]]
 
* [[AGI|AGI]]
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&nbsp;
 
&nbsp;
  
[[Category:AGI Interpreter]]
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[[Category:Technical Info]]
[[Category:Third Party AGI Interpreters]]
 

Latest revision as of 23:36, 23 June 2022

NAGI
Version 2.06

Author: Nick Sonneveld

2002
NAGI
NAGI SS.png
The Black Cauldron running in NAGI
Latest Version:  2.06
Release Date:  2002
Company: N/A
Publication Status:  Published
Developer(s): Nick Sonneveld
Interface: {{{Interface}}}
Language: C
Open Source: Open
Source Availability:  Yes
License:
Type: AGI Interpreter Third Party AGI Interpreter
Platform: Windows
Localization: English
Website: http://www.agidev.com/projects/nagi/





Description

Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.


Features


Version History

  • ver 2.06


Development Status

 


Usage


Options

 


Download

Download from here:


Known issues

  • None known


Credits


References



Also See