Difference between revisions of "NAGI"

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| Software = NAGI
 
| Software = NAGI
| image = [[Image:NAGI_SS.png|200px]]<br />
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| Image = [[Image:NAGI_SS.png|200px]]<br />
 
''The Black Cauldron running in NAGI''
 
''The Black Cauldron running in NAGI''
 
| Version = 2.06
 
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| Website = http://www.agidev.com/projects/nagi/
 
| Website = http://www.agidev.com/projects/nagi/
 
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Download from here:
 
Download from here:
* [[Image:ZIP.PNG|ZIP File]] [[File:NAGI_-_2_06.zip|NAGI_-_2_06.zip]] <span class="DLInfo"> (ZIP file) [151 KB]</span><br />'''Source:'''
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* [[Image:ZIP.png|ZIP File]] [[File:NAGI_-_2_06.zip|NAGI_-_2_06.zip]] <span class="DLInfo"> (ZIP file) [151 KB]</span><br />'''Source:'''
 
** [[File:ZIP.png|ZIP File]] [[File:NAGI_SRC_-_2002-11-14.tar.gz|NAGI_SRC_-_2002-11-14.tar.gz]]<span class="DLInfo"> (ZIP file) [164 KB]</span>
 
** [[File:ZIP.png|ZIP File]] [[File:NAGI_SRC_-_2002-11-14.tar.gz|NAGI_SRC_-_2002-11-14.tar.gz]]<span class="DLInfo"> (ZIP file) [164 KB]</span>
 
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[[Category:Technical Info]]
 
[[Category:Technical Info]]
<!-- [[Category:AGI Interpreter]]
 
[[Category:Third Party AGI Interpreters]] -->
 

Latest revision as of 23:36, 23 June 2022

NAGI
Version 2.06

Author: Nick Sonneveld

2002
NAGI
NAGI SS.png
The Black Cauldron running in NAGI
Latest Version:  2.06
Release Date:  2002
Company: N/A
Publication Status:  Published
Developer(s): Nick Sonneveld
Interface: {{{Interface}}}
Language: C
Open Source: Open
Source Availability:  Yes
License:
Type: AGI Interpreter Third Party AGI Interpreter
Platform: Windows
Localization: English
Website: http://www.agidev.com/projects/nagi/





Description

Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.


Features


Version History

  • ver 2.06


Development Status

 


Usage


Options

 


Download

Download from here:


Known issues

  • None known


Credits


References



Also See