Difference between revisions of "NAGI"

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{{AGIWiki}}
 
{{AGIWiki}}
  
'''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGIWiki/AGI|AGI]] [[nterpreter|Interpreter]]. It was written by [[AGIWiki/Nick Sonneveld|Nick Sonneveld]] and originally released in 2002(???).
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'''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[nterpreter|Interpreter]]. It was written by [[Nick Sonneveld|Nick Sonneveld]] and originally released in 2002(???).
  
 
'''From the NAGI Website:'''
 
'''From the NAGI Website:'''
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* [[AGI|AGI]]
 
* [[AGI|AGI]]
* [[Interpreter|Interpreter]]
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* [[nterpreter|Interpreter]]
 
* http://www.agidev.com/projects/nagi/
 
* http://www.agidev.com/projects/nagi/
  
[[Category:Interpreters]]
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[[Category:nterpreters]]

Revision as of 17:02, 26 July 2013

Template:AGIWiki

NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.

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