Difference between revisions of "NAGI"

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{{AGI Software
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| Software = NAGI
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| image = [[Image:no picture.png|thumb|description]]
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| Developers = [mailto:sonneveld@hotmail.com Nick Sonneveld]
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| StableRelease = 2.06
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| PreviewRelease =
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| OS = Windows
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| Language = English
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| Type = AGI Interpreter
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| Website = http://www.agidev.com/projects/nagi/
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}}
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'''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[Interpreter|Interpreter]]. It was written by [mailto:sonneveld@hotmail.com Nick Sonneveld] and originally released in 2002(???).
 
'''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[Interpreter|Interpreter]]. It was written by [mailto:sonneveld@hotmail.com Nick Sonneveld] and originally released in 2002(???).
  

Revision as of 01:23, 27 July 2013

Template:AGI Software

NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.

 

Versions

 

See Also