Napalm Quest

From AGI Wiki
Jump to: navigation, search
Napalm Quest

Napalm Quest Title Screen

Release Date: 1997
Project Status: Completed
Developer(s): Marshall Hahn
Publisher: Marshall Hahn
Designer(s): Marshall Hahn
Source Available:  No
Category: Mini Game
Type: {{{Type}}}
Genre: Arcade
Theme(s): {{{Theme}}}
Engine: AGI2
Platform: #REDIRECT Template:DOS
Localization: English
Website: (web archive)


Napalm Quest uses interpreter version 2.917


NapalmQuestSS1.png NapalmQuestSS2.png


After World War II, Hitler escaped on a plane to the city of Thunder Bay. Unfortunately, you were the guy to greet him as he got off the plane and now you've pissed him off. After coming to your town, and killing your friend Mike Lam, you must now go on a quest. What exactly? I'm not sure, but I'm sure it involves thwarting Hitler, among other things.


This game has undergone several changes, and had several releases. The original releases had no plot at all, but the later ones seem to have added something, including the Hitler plot. I must admit that at first, I was shocked to see the Hitler plot line when I first loaded the more recent work in progress demo, but I am not an easily offended person, and quickly found the humor in having Hitler be in the game. After all, he is made out to be the bad guy, and a real jerk at that. The graphics are not that great in this game, but I must admit that they have improved greatly with each edition of this game to be released. By the time this game is finished, they should be really good. The technical aspects are also pretty good. The north-south-east-west orientation switches around a bit, but it is within a reasonable limit. Marshall Hahn is obviously very talented, albeit a bit twisted. The big thing that makes this game suffer is the complete lack of understanding nearly every entered command. This can be very frustrating. Even "look" doesn't work 90% of the time. Adding functionality for understanding entered commands is not that hard, especially when compared next to the difficultly of drawing scenes and graphics. I really plea with Marshall to sit down and really spend some time with this issue before releasing a more polished edition.

- David Smith



  • No walkthrough available.

Related Links