Difference between revisions of "New Room Section"

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(Created page with "The '''new room section''' of a logic is a section of code that runs during the first interpreter cycle in a new room and does not run...")
 
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The '''new room section''' of a [[Logic|logic]] is a section of code that runs during the first [[Interpreter Cycle|interpreter cycle]] in a new [[Room|room]] and does not run again unless the player leaves the room and re-enters it. This section is used to perform initialization of the [[Variable|variables]], [[Flag|flags]], [[Animated Object|objects]], and other data used by the room - in other words, the new room section contains code that you would only want to run once in a room.
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The '''new room section''' of a [[Logic Resource|logic]] is a section of code that runs during the first [[Interpreter Cycle|interpreter cycle]] in a new [[Room|room]] and does not run again unless the player leaves the room and re-enters it. This section is used to perform initialization of the [[Variable|variables]], [[Flag|flags]], [[Animated Object|objects]], and other data used by the room - in other words, the new room section contains code that you would only want to run once in a room.
  
 
The new room section is controlled by the [[Special Flags|special flag]] <code>f5</code> (or <code>new_room</code>, in the [[AGI Studio Template Game|AGI Studio Template Game]]). This flag is [[Set|set]] during the first cycle through a new room and is [[Reset|reset]] after that cycle has completed.
 
The new room section is controlled by the [[Special Flags|special flag]] <code>f5</code> (or <code>new_room</code>, in the [[AGI Studio Template Game|AGI Studio Template Game]]). This flag is [[Set|set]] during the first cycle through a new room and is [[Reset|reset]] after that cycle has completed.

Revision as of 02:07, 29 December 2013

The new room section of a logic is a section of code that runs during the first interpreter cycle in a new room and does not run again unless the player leaves the room and re-enters it. This section is used to perform initialization of the variables, flags, objects, and other data used by the room - in other words, the new room section contains code that you would only want to run once in a room.

The new room section is controlled by the special flag f5 (or new_room, in the AGI Studio Template Game). This flag is set during the first cycle through a new room and is reset after that cycle has completed.

A typical new room section will contain code like the following:

Code:
  #define new_room f5
  #define room_no  v0
  #define ego      o0

  if (new_room)
  {
    /* new room section */

    load.pic(room_no);
    draw.pic(room_no);
    discard.pic(room_no);

    draw(ego);
    show.pic();
  }

 

See also