Operation: RECON Demo
Operation: RECON Demo Title Screen
|Developer(s):||Randy Dykstra, Nat Budin|
|Publisher:||Randy Dykstra, Nat Budin|
|Designer(s):||Randy Dykstra, Nat Budin|
|Website:||members.xoom.com/oprecon/ (web archive)|
The Operation: RECON non-playable demo uses interpreter version 2.917.
Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly expose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong...
This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work!
- Operation: RECON Demo (ZIP file) [124 KB]
- No walkthrough available.