Difference between revisions of "Operation: RECON Demo"

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{{FanGameInfobox
+
[[Category:AGI Pages]]
| GameName = Operation: RECON Demo
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<div align="center" style="font-size: 22pt">Operation: RECON Demo</div><br />
| image = [[Image:OperationRECONDemoSS.png|190px]]
+
 
| ProjectStatus = {{Abandoned}}
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{{FanAGIReleaseInfobox
| ReleaseDate = 1996
+
| ReleaseName = Operation: RECON Demo
 +
| Image = [[Image:OperationRECONDemoSS.png|190px]]<br />
 +
''Operation: RECON Demo Title Screen''
 +
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br />&nbsp;
 +
''InsertTitleHere''<br />&nbsp; -->
 +
| ReleaseDate = {{1996}}
 +
| ReleaseVersion = {{UnknownVer}}
 +
| ProjectStatus = {{AbandonedFanAGI}}
 
| Developer = [[Randy Dykstra]], [[Nat Budin]]
 
| Developer = [[Randy Dykstra]], [[Nat Budin]]
| Designer = [[Randy Dykstra]], [[Nat Budin]]
+
| Publisher = [[Randy Dykstra]], [[Nat Budin]]
| Category = {{FanDemo}}
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| Designer = {{RandyDykstra}}, {{NatBudin}}
| Source = {{NoSource}}
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| Source = {{Source}}[https://github.com/nbudin/oprecon Yes]
 +
| Category = {{FanAGIGame}}
 +
| Type = {{FanAGIDemoGame}}
 
| Genre = {{Adventure}}
 
| Genre = {{Adventure}}
| Engine = [[AGI#AGI2|AGI2]]
+
| Theme = {{FuturisticAdven}}, {{SFAdven}}
| Platform = [[w:MS-DOS|MS-DOS]]
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| Engine = {{AGI2}}
 +
| Platform = {{DOS}}
 
| Localization = {{English}}
 
| Localization = {{English}}
| Website =  
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| Website = [[wayback:19990821062841/http://members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive)
 
}}
 
}}
  
== Description ==
+
<br />
 +
==<br /><br /> Description ==
  
The '''''Operation: RECON''''' non-playable demo uses interpreter version 2.917.
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<blockquote>
 +
[[Randy Dykstra]] and [[Nat Budin]]'s '''''Operation: RECON''''' non-playable demo uses interpreter version 2.917.
  
&nbsp;
+
An updated version of the source code, reconstructed from a decompiled trailer and updated to work with agikit, is available from: https://github.com/nbudin/oprecon
 +
</blockquote>
  
== Screenshots ==
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==<br /> Screenshots ==
  
 
{| align="center" width="80%"
 
{| align="center" width="80%"
Line 28: Line 41:
 
|}
 
|}
  
&nbsp;
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==<br /> Synopsis ==
  
== Story ==
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<div class="Quote">
 +
{{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622035215/http://eds.org/~david/agi/fanmade/recon.htm|eds.org/~david/agi/fanmade/recon.htm]] (web archive)</ref>
 +
}}
 +
Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong...
 +
</div>
  
 +
==<br /> About ==
  
 +
<div class="Quote">
 +
{{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622035215/http://eds.org/~david/agi/fanmade/recon.htm|eds.org/~david/agi/fanmade/recon.htm]] (web archive)</ref>
 +
}}
 +
This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work!
 +
</div>
  
&nbsp;
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==<br /> Download ==
 
 
== About ==
 
  
 +
* [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/OperationRECONDemo.zip|Operation: RECON Demo]]<span class="DLInfo"> (ZIP file) [124 KB]</span>
 +
** [https://github.com/nbudin/oprecon Reconstructed source code for the trailer, updated to work with agikit]
  
 +
==<br /> Walkthroughs/Hints ==
  
&nbsp;
+
* <span class="Inactive"><!--[[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Walkthrough.zip| Walkthrough]]-->No walkthrough available.</span>
 
 
== Download ==
 
 
 
* [[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/OperationRECONDemo.zip|Operation: RECON Demo]]<span class="DLInfo"> (ZIP file) [124 KB]</span>
 
  
&nbsp;
+
==<br /> References ==
  
== Walkthroughs/Hints ==
+
<references />
  
* <span class="Inactive"><!--[[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Walkthrough.zip| Walkthrough]]-->No walkthrough available.</span>
+
==<br /> Related Links ==
  
 +
* [[wayback:19990821062841/http://members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive)
 +
* [[Fan AGI Release List]]
 +
* [[:Category:Fan Releases|Fan Releases]]
 
&nbsp;
 
&nbsp;
 
== Related Links ==
 
 
* [[Fan Game List|Fan Games List]]
 
 
 
<!-- [[Category:]] -->
 
<!-- [[Category:]] -->

Latest revision as of 18:50, 22 February 2024

Operation: RECON Demo


Operation: RECON Demo
OperationRECONDemoSS.png

Operation: RECON Demo Title Screen

Release Date: 1996
Latest Version:
Project Status: Abandoned
Developer(s): Randy Dykstra, Nat Budin
Publisher: Randy Dykstra, Nat Budin
Designer(s): Randy Dykstra, Nat Budin
Source Available:  Yes
Category: Game
Type: Demo
Genre: Adventure
Theme(s): Futuristic, SF
Engine: AGI2
Platform: MS-DOS
Localization: English
Website: members.xoom.com/oprecon/ (web archive)





Description

Randy Dykstra and Nat Budin's Operation: RECON non-playable demo uses interpreter version 2.917.

An updated version of the source code, reconstructed from a decompiled trailer and updated to work with agikit, is available from: https://github.com/nbudin/oprecon


Screenshots

OperationRECONDemoSS1.png OperationRECONDemoSS2.png


Synopsis

David Smith[1] wrote: Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong...


About

David Smith[2] wrote: This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work!


Download


Walkthroughs/Hints

  • No walkthrough available.


References


Related Links