Difference between revisions of "Pirate Quest (A.K.A. Quest for Piracy) Demo"

From AGI Wiki
Jump to navigationJump to search
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{ReleaseInfobox
+
<div align="center" style="font-size: 22pt">Pirate Quest (A.K.A. Quest for Piracy) Demo</div><br />
 +
 
 +
{{FanAGIReleaseInfobox
 
| ReleaseName = Pirate Quest (A.K.A. Quest for Piracy) Demo
 
| ReleaseName = Pirate Quest (A.K.A. Quest for Piracy) Demo
 
| Image = [[Image:PirateQuestDemoSS.png|190px]]<br />
 
| Image = [[Image:PirateQuestDemoSS.png|190px]]<br />
 
''Pirate Quest (A.K.A. Quest for Piracy) Demo Title Screen''
 
''Pirate Quest (A.K.A. Quest for Piracy) Demo Title Screen''
 +
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br />&nbsp;
 +
''InsertTitleHere''<br />&nbsp; -->
 
| ReleaseDate = {{1998}}
 
| ReleaseDate = {{1998}}
 
| ReleaseVersion = {{UnknownVer}}
 
| ReleaseVersion = {{UnknownVer}}
Line 15: Line 19:
 
| Theme =  
 
| Theme =  
 
| Engine = {{AGI2}}
 
| Engine = {{AGI2}}
| CopyProtection = N/A
 
| ESRBRating = N/A
 
 
| Platform = {{DOS}}
 
| Platform = {{DOS}}
 
| Localization = {{English}}
 
| Localization = {{English}}
Line 23: Line 25:
  
 
<br />
 
<br />
==<br /><br /> Description ==
+
==<br /> A.K.A. ==
 +
 
 +
* '''''Pirate Quest'''''
 +
* '''''Quest for Piracy'''''
 +
 
 +
==<br /> Description ==
  
 
<blockquote>
 
<blockquote>
'''''Pirate Quest (A.K.A. Quest for Piracy)''''' uses interpreter version 2. This demo is the first release of Quest For Piracy 1 (QFP), and does not include much, apart from foundation graphics and code. The code currently in the program mostly just the basic stuff needed in most AGI games. Currently there is nothing to do but look at the scenes and pick up some objects. Joystick support has been removed because most don't use the joystick when playing AGI games. Also the sound control has been removed.
+
'''''Pirate Quest (A.K.A. Quest for Piracy)''''' uses interpreter version 2.917. This demo is the first release of Quest For Piracy 1 (QFP), and does not include much, apart from foundation graphics and code. The code currently in the program mostly just the basic stuff needed in most AGI games. Currently there is nothing to do but look at the scenes and pick up some objects. Joystick support has been removed because most don't use the joystick when playing AGI games. Also the sound control has been removed.
 
</blockquote>
 
</blockquote>
  
Line 36: Line 43:
 
|}
 
|}
  
==<br /> Story ==
+
==<br /> Synopsis ==
  
<blockquote>
+
<div class="Quote">
 +
{{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622035354/http://eds.org/~david/agi/fanmade/piracy.htm|eds.org/~david/agi/fanmade/piracy.htm]] (web archive)</ref>
 +
}}
 
You are a pirate who is marooned on an island by your fellow mates. Now you must escape, get revenge and do some other things.  
 
You are a pirate who is marooned on an island by your fellow mates. Now you must escape, get revenge and do some other things.  
</blockquote>
+
</div>
  
 
==<br /> About ==
 
==<br /> About ==
  
<blockquote>
+
<div class="Quote">
 +
{{Quote|Attrib = {{DavidSmithQ}}<ref>[[wayback:20060622035354/http://eds.org/~david/agi/fanmade/piracy.htm|eds.org/~david/agi/fanmade/piracy.htm]] (web archive)</ref>
 +
}}
 
Unfortunately, most of the graphics in this game are ripped off. Two are taken from King's Quest II. And it looks like a few others are altered desert scenes from someone else's game. The one original scene of a house, doesn't look good at all. On top of that, the technical aspects are no good. There aren't any animations. In fact, the game has a fatal error at the beginning which doesn't even allow it to run. Also, the plot isn't very fleshed out. It's all described in one textbox and not mentioned again. Few to no commands are understood. I am not trying to be mean, but this game needed a whole lot of work. However, it has been abandoned anyway. I can tell Ian C. Smith is a nice guy, but with his next game, I suggest he put more effort into it. Perhaps it would be a good idea to work on the game with someone else. Let's see what else he makes.
 
Unfortunately, most of the graphics in this game are ripped off. Two are taken from King's Quest II. And it looks like a few others are altered desert scenes from someone else's game. The one original scene of a house, doesn't look good at all. On top of that, the technical aspects are no good. There aren't any animations. In fact, the game has a fatal error at the beginning which doesn't even allow it to run. Also, the plot isn't very fleshed out. It's all described in one textbox and not mentioned again. Few to no commands are understood. I am not trying to be mean, but this game needed a whole lot of work. However, it has been abandoned anyway. I can tell Ian C. Smith is a nice guy, but with his next game, I suggest he put more effort into it. Perhaps it would be a good idea to work on the game with someone else. Let's see what else he makes.
 
+
</div>
- [[David Smith]]
 
</blockquote>
 
  
 
==<br /> Download ==
 
==<br /> Download ==
  
* [[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/PirateQuest.zip|Pirate Quest]]<span class="DLInfo"> (ZIP file) [55.8 KB]</span>
+
* [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/PirateQuest.zip|Pirate Quest]]<span class="DLInfo"> (ZIP file) [55.8 KB]</span>
  
 
==<br /> Walkthroughs/Hints ==
 
==<br /> Walkthroughs/Hints ==
  
 
* <span class="Inactive"><!--[[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Walkthrough.zip| Walkthrough]]-->No walkthrough available.</span>
 
* <span class="Inactive"><!--[[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Walkthrough.zip| Walkthrough]]-->No walkthrough available.</span>
 +
 +
==<br /> References ==
 +
 +
<references />
  
 
==<br /> Related Links ==
 
==<br /> Related Links ==
Line 62: Line 75:
 
* [[Fan AGI Release List]]
 
* [[Fan AGI Release List]]
 
* [[:Category:Fan Releases|Fan Releases]]
 
* [[:Category:Fan Releases|Fan Releases]]
<!-- [[Category:Hacked AGI Interpreters]]
+
&nbsp;
[[Category:Games That Use AGI Mouse]] -->
+
<!-- [[Category:]] -->

Latest revision as of 13:03, 9 February 2024

Pirate Quest (A.K.A. Quest for Piracy) Demo


Pirate Quest (A.K.A. Quest for Piracy) Demo
PirateQuestDemoSS.png

Pirate Quest (A.K.A. Quest for Piracy) Demo Title Screen

Release Date: 1998
Latest Version:
Project Status: Abandoned
Developer(s): Ian C. Smith
Publisher: Macronics Online
Designer(s): Ian C. Smith
Source Available:  No
Category: Game
Type: Demo
Genre: Adventure
Theme(s):
Engine: AGI2
Platform: MS-DOS
Localization: English
Website:




A.K.A.

  • Pirate Quest
  • Quest for Piracy


Description

Pirate Quest (A.K.A. Quest for Piracy) uses interpreter version 2.917. This demo is the first release of Quest For Piracy 1 (QFP), and does not include much, apart from foundation graphics and code. The code currently in the program mostly just the basic stuff needed in most AGI games. Currently there is nothing to do but look at the scenes and pick up some objects. Joystick support has been removed because most don't use the joystick when playing AGI games. Also the sound control has been removed.


Screenshots

PirateQuestDemoSS1.png PirateQuestDemoSS2.png


Synopsis

David Smith[1] wrote: You are a pirate who is marooned on an island by your fellow mates. Now you must escape, get revenge and do some other things.


About

David Smith[2] wrote: Unfortunately, most of the graphics in this game are ripped off. Two are taken from King's Quest II. And it looks like a few others are altered desert scenes from someone else's game. The one original scene of a house, doesn't look good at all. On top of that, the technical aspects are no good. There aren't any animations. In fact, the game has a fatal error at the beginning which doesn't even allow it to run. Also, the plot isn't very fleshed out. It's all described in one textbox and not mentioned again. Few to no commands are understood. I am not trying to be mean, but this game needed a whole lot of work. However, it has been abandoned anyway. I can tell Ian C. Smith is a nice guy, but with his next game, I suggest he put more effort into it. Perhaps it would be a good idea to work on the game with someone else. Let's see what else he makes.


Download


Walkthroughs/Hints

  • No walkthrough available.


References


Related Links