Difference between revisions of "Sound"

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== <br />Description ==
 
== <br />Description ==
  
Sound SOUND_NUM is played. fDONE_FLAG is reset when the command is issued, and set when the sound finishes playing or is stopped with the stop.sound command.
+
Sound SOUND_NUM is played. fDONE_FLAG is reset when the command is issued, and set when the sound finishes playing or is stopped with the <code>[[stop.sound]]</code> command.
  
The sound must be loaded before it is played. This can be done with the load.sound command.
+
The sound must be loaded before it is played. This can be done with the <code>[[load.sound]]</code> command.
  
 
== <br />Sources ==
 
== <br />Sources ==

Revision as of 16:53, 30 December 2013

Sound

 


Syntax

sound(SOUND_NUM,fDONE_FLAG);


Description

Sound SOUND_NUM is played. fDONE_FLAG is reset when the command is issued, and set when the sound finishes playing or is stopped with the stop.sound command.

The sound must be loaded before it is played. This can be done with the load.sound command.


Sources

AGI Studio Help File


See also