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- AGI Docs - Data Used by AGI (16:02, 26 December 2013)
- An Explanation of AGI Priority Screens (16:27, 26 December 2013)
- Display Text on Screen (16:29, 26 December 2013)
- Multiple Inventory Items (16:29, 26 December 2013)
- Pushing Objects (16:30, 26 December 2013)
- How to Draw Better Rooms (23:16, 26 December 2013)
- How to Make Your Game More Interesting (23:19, 26 December 2013)
- Error Code Tutorial - Unacknowledged Errors (11:54, 28 December 2013)
- Error Code Tutorial - Debugging Techniques (11:55, 28 December 2013)
- Error Code Tutorial (11:55, 28 December 2013)
- Error Code Tutorial - Introduction (11:56, 28 December 2013)
- How to Draw a Good Picture with PicEdit Part 2 (14:35, 28 December 2013)
- PicEdit Tutorial (15:20, 28 December 2013)
- Vortex AGI Tutorials - PicEdit (15:45, 28 December 2013)
- How to Draw a Good Picture with PicEdit (15:46, 28 December 2013)
- Interpreter (16:04, 28 December 2013)
- How to Create Your Own AGI Adventure Game (19:16, 28 December 2013)
- AGI for Newbies Chapter 3 - An Introduction to Logic (01:42, 29 December 2013)
- AGI for Newbies (01:44, 29 December 2013)
- AGI for Newbies Chapter 1 - Introducing AGI (01:44, 29 December 2013)
- New Room Section (02:09, 29 December 2013)
- Logic 0 (02:10, 29 December 2013)
- Cycling Objects (23:28, 29 December 2013)
- AGI-MIDI (19:17, 22 May 2014)
- How to Use AGIPAL (16:58, 25 May 2014)
- Gustaf Wennerholm (21:40, 20 November 2014)
- Police Quest Series (15:12, 25 April 2015)
- King's Quest Series (16:14, 25 April 2015)
- Leisure Suit Larry Series (16:25, 25 April 2015)
- Mixed-Up Series (16:34, 25 April 2015)
- Black Cauldron Versions (16:36, 25 April 2015)
- 3-D Animated Adventure Games Starter Pack (20:00, 25 April 2015)
- Notes for Editors (14:23, 8 October 2015)
- Manual of Style (14:23, 8 October 2015)
- Formatting Quick Reference (14:23, 8 October 2015)
- Tables (14:24, 8 October 2015)
- Entering Code into the Wiki (14:24, 8 October 2015)
- Supported Syntax Highlight Languages (14:25, 8 October 2015)
- HTML Codes for Special ASCII Characters (14:26, 8 October 2015)
- Embedding Audio and Video (14:26, 8 October 2015)
- Al Lowe (15:45, 21 March 2016)
- Jim Walls (20:11, 11 April 2016)
- Space Quest Series (20:51, 11 April 2016)
- Vonster D. Monster (19:56, 14 April 2016)
- Ben Croshaw (21:07, 14 April 2016)
- Bjoern Kahlenberg (21:11, 14 April 2016)
- Ed Griffin (21:14, 14 April 2016)
- Heywood Jablowmey (21:22, 14 April 2016)
- Bomb Company (21:24, 14 April 2016)
- I. Lostalim (21:43, 14 April 2016)
- Peep Pullerits (19:10, 15 April 2016)
- Steven Melenchuk (20:21, 15 April 2016)
- Lawrence Beckwith (20:28, 15 April 2016)
- Lemur (20:33, 15 April 2016)
- Derek Smit (20:42, 15 April 2016)
- Kristofer William (21:27, 15 April 2016)
- Karl-Johan Lundberg (21:29, 15 April 2016)
- Kenneth Bernholm (21:34, 15 April 2016)
- Steve Coyle (21:36, 15 April 2016)
- SMARTGUY240 (21:39, 15 April 2016)
- Slavei Karadjov (21:41, 15 April 2016)
- Samuel Moritz (21:44, 15 April 2016)
- Justin (21:47, 15 April 2016)
- Juha Terho (21:49, 15 April 2016)
- Nicholas Richard (21:50, 15 April 2016)
- Nick Hudson (21:52, 15 April 2016)
- Nathan Gowan (21:53, 15 April 2016)
- Nick Olsen (21:55, 15 April 2016)
- Nuno Costa (22:01, 15 April 2016)
- Mossoft Productions (22:03, 15 April 2016)
- Michiel Heinicke (22:05, 15 April 2016)
- Mart Tasa (22:07, 15 April 2016)
- Marshall Hahn (22:08, 15 April 2016)
- Madis Muul (22:12, 15 April 2016)
- Ron Niddam (22:16, 15 April 2016)
- Rinze de Laat (22:21, 15 April 2016)
- Richard Eter (22:22, 15 April 2016)
- Jonathan Beckwith (22:27, 15 April 2016)
- Jollydude (22:30, 15 April 2016)
- Jinwo Versluys (22:48, 15 April 2016)
- Jeremiah Kauffman (22:49, 15 April 2016)
- Jeff Carroll (22:52, 15 April 2016)
- Meezo (22:52, 16 April 2016)
- ROL (21:56, 22 April 2016)
- Naturette Series (22:04, 22 April 2016)
- Roberta Williams (21:06, 24 April 2016)
- Smithgdwg (15:33, 16 June 2016)
- Ian C. Smith (15:56, 16 June 2016)
- Mark Crowe (23:32, 16 June 2016)
- Scott Murphy (00:03, 17 June 2016)
- Dave Murry (21:18, 13 September 2016)
- Debug Modes (21:20, 13 September 2016)
- Manhunter Series (21:20, 13 September 2016)
- ToDo/Sierra AGI Game Versions (21:21, 13 September 2016)
- Sierra Made Game (21:27, 13 September 2016)
- King's Quest IV Room Maps (12:26, 5 January 2017)
- Perry Hendriks (18:08, 13 April 2017)
- AGI Specifications: Chapter 3 - AGI Internals (19:35, 2 March 2018)
- AGI Specifications: Chapter 4 - The Logic Language (19:35, 2 March 2018)
- AGI Specifications: Chapter 5 - Resource Formats (19:36, 2 March 2018)
- AGI Specifications: Chapter 6 - Logic Resources (19:36, 2 March 2018)
- AGI Specifications: Chapter 7 - Picture Resources (19:37, 2 March 2018)
- AGI Specifications: Chapter 8 - View Resources (19:37, 2 March 2018)
- AGI Specifications: Chapter 9 - Sound Resources (19:37, 2 March 2018)
- AGI Specifications: Chapter 10 - Savegame Files (19:38, 2 March 2018)
- AGI Specifications: Chapter 11 - Other Game Data (19:43, 2 March 2018)
- AGI Specifications: Chapter 12 - Booter Versions (19:44, 2 March 2018)
- AGI Specifications: Chapter 13 - Other Information (19:45, 2 March 2018)
- Adventure Game Interpreter Specifications (20:33, 2 March 2018)
- AGI Specifications: Chapter 1 - Introduction (00:50, 3 March 2018)
- Flag (00:43, 10 March 2018)
- Tutorials and Guides (02:21, 10 March 2018)
- Peter Kelly's AGI Docs (02:31, 10 March 2018)
- Logic Commands by Name (18:09, 17 March 2018)
- Labels and the goto Command (19:05, 17 March 2018)
- Vassili Bykov (15:37, 20 March 2018)
- LAST LOGICS (13:29, 26 March 2018)
- AGI Data Types (13:45, 26 March 2018)
- Actions, Tests and Flags in the Adventure Game Interpreter (20:18, 28 March 2018)
- VB Logic Syntax (14:30, 16 March 2019)
- Helen Zommer (20:11, 19 March 2019)
- Ken MacNeill (20:11, 19 March 2019)
- Barry Murry (20:12, 19 March 2019)
- Doug MacNeill (20:14, 19 March 2019)
- Eric Fullerton (20:26, 19 March 2019)
- Jarno Elonen (20:38, 19 March 2019)
- Interpreter cycle (14:16, 22 March 2019)
- Error Code Tutorial - Interpreter Errors (14:17, 22 March 2019)
- AGI Command Reference (19:48, 22 March 2019)
- AGI Command Reference - Arithmetic Commands (19:51, 22 March 2019)
- AGI Command Reference - Commands to Load and unLoad Resources (19:52, 22 March 2019)
- AGI Command Reference - Initialization Commands (19:52, 22 March 2019)
- AGI Command Reference - Inventory Item Management Commands (19:53, 22 March 2019)
- AGI Command Reference - Menu Management Commands (19:53, 22 March 2019)
- AGI Command Reference - Object Control Commands (19:53, 22 March 2019)
- AGI Command Reference - Object Description Commands (19:54, 22 March 2019)
- AGI Command Reference - Object Motion Control Commands (19:55, 22 March 2019)
- AGI Command Reference - Other Commands (19:55, 22 March 2019)
- AGI Command Reference - Picture Resource Management Commands (19:55, 22 March 2019)
- AGI Command Reference - Program Control Commands (19:56, 22 March 2019)
- AGI Command Reference - Sound Resource Management Commands (19:56, 22 March 2019)
- AGI Command Reference - String Management Commands (19:57, 22 March 2019)
- AGI Command Reference - Test Commands (19:57, 22 March 2019)
- AGI Command Reference - Text Management Commands (19:58, 22 March 2019)
- AGI Command Reference - Unknown Commands (19:59, 22 March 2019)
- Community Portal (10:32, 23 March 2019)
- Add.to.pic.v (17:01, 23 March 2019)
- Adj.ego.move.to.x.y (17:03, 23 March 2019)
- Allow.menu (17:04, 23 March 2019)
- Animate.obj (17:05, 23 March 2019)
- Assignv (17:13, 23 March 2019)
- Assignn (20:20, 23 March 2019)
- Block (11:04, 24 March 2019)
- Running AGI Games (11:27, 24 March 2019)
- Hacked AGI Interpreters (11:28, 24 March 2019)
- How to Use AGI256 (12:32, 24 March 2019)
- VectSysTimer (12:32, 24 March 2019)
- EGAPutBlock (12:35, 24 March 2019)
- Stack Overflow Information (12:36, 24 March 2019)
- AGI Resources (12:43, 24 March 2019)
- Game Specific Files (12:55, 24 March 2019)
- Room (13:42, 24 March 2019)
- Managing Resources (14:22, 24 March 2019)
- Creating an AGI Game (14:27, 24 March 2019)
- AGI Specifications: Chapter 2 - Overview (14:46, 24 March 2019)
- SBuffPicFill (14:51, 24 March 2019)
- Cancel.line (16:53, 25 March 2019)
- Clear.lines (17:57, 25 March 2019)
- Clear.text.rect (18:41, 25 March 2019)
- OBJECT File (AGI) (11:22, 26 March 2019)
- Sound Resource (AGI) (11:58, 26 March 2019)
- Paul David Doherty (12:57, 26 March 2019)
- Object (14:39, 26 March 2019)
- Directory Files (AGI) (14:48, 26 March 2019)
- VOL File (AGI) (14:49, 26 March 2019)
- Jeremy W. Hayes (21:06, 26 March 2019)
- AGI Logic Language Reference (16:12, 27 March 2019)
- Close.window (19:57, 27 March 2019)
- Joel McCormick (10:15, 28 March 2019)
- AGI Studio Template Game (10:27, 28 March 2019)
- Configure.screen (17:12, 28 March 2019)
- Current.cel (21:26, 28 March 2019)
- Current.loop (17:18, 29 March 2019)
- Current.view (19:22, 29 March 2019)
- Cycle.time (19:32, 29 March 2019)
- Decrement (19:42, 29 March 2019)
- Discard.pic (22:04, 29 March 2019)
- Discard.view (09:54, 30 March 2019)
- Display (10:52, 30 March 2019)
- Display.v (11:11, 30 March 2019)
- Distance (11:23, 30 March 2019)
- Draw.pic (12:39, 30 March 2019)
- Drop (12:48, 30 March 2019)
- Echo.line (13:12, 30 March 2019)
- Disable.item (13:34, 30 March 2019)
- Enable.item (13:39, 30 March 2019)
- End.of.loop (14:01, 30 March 2019)
- Equaln (14:20, 30 March 2019)
- Equalv (14:23, 30 March 2019)
- Draw (14:39, 30 March 2019)
- Erase (15:23, 30 March 2019)
- Open.dialogue (16:36, 30 March 2019)
- Close.dialogue (16:37, 30 March 2019)
- Discard.sound (16:52, 30 March 2019)
- Fence.mouse (16:59, 30 March 2019)
- Follow.ego (18:46, 30 March 2019)
- Force.update (09:42, 31 March 2019)
- Wiki Discussion (19:37, 1 April 2019)
- Get (19:58, 1 April 2019)
- Get.dir (20:08, 1 April 2019)
- Get.num (21:00, 1 April 2019)
- Get.posn (21:26, 1 April 2019)
- Get.priority (15:04, 7 April 2019)
- Get.room.v (15:12, 7 April 2019)
- Get.string (15:45, 7 April 2019)
- Get.v (15:49, 7 April 2019)
- Graphics (15:52, 7 April 2019)
- Hide.mouse (19:12, 8 April 2019)
- Hold.key (19:41, 8 April 2019)
- Ignore.blocks (20:07, 8 April 2019)
- Ignore.horizon (20:25, 8 April 2019)
- Discard.view.v (20:46, 8 April 2019)
- Ignore.objs (21:15, 8 April 2019)
- Increment (21:25, 8 April 2019)
- Init.disk (21:33, 8 April 2019)
- Init.joy (23:24, 8 April 2019)
- Issetv (15:25, 9 April 2019)
- Last.cel (16:44, 9 April 2019)
- Last.cel.v (17:19, 9 April 2019)
- Lindirectn (20:55, 9 April 2019)
- Lindirectv (21:10, 9 April 2019)
- Ronnie Harpaz (21:31, 9 April 2019)
- AGI Sound Tutorial (21:52, 9 April 2019)
- AGI Sound Tutorial - Converting from Other Formats (21:53, 9 April 2019)
- AGI Sound Tutorial - Extracting Sounds (21:53, 9 April 2019)
- AGI Sound Tutorial - In the Future (21:54, 9 April 2019)
- AGI Sound Tutorial - Introduction (21:54, 9 April 2019)
- AGI Sound Tutorial - Limits of the AGI Sound Format (21:55, 9 April 2019)
- AGI Sound Tutorial - Location of Tools (21:55, 9 April 2019)
- AGI Sound Tutorial - Merging (21:56, 9 April 2019)
- AGI Sound Tutorial - Playing Sounds with External Tools (21:57, 9 April 2019)
- AGI Sound Tutorial - References (21:57, 9 April 2019)
- AGI Sound Tutorial - Sound in Your Game (21:59, 9 April 2019)
- AGI Sound Tutorial - Visual Editors (22:00, 9 April 2019)
- Jens Christian Restemeier (22:15, 9 April 2019)
- Load.logics (15:23, 10 April 2019)
- Load.logics.v (15:28, 10 April 2019)
- Load.pic (15:39, 10 April 2019)
- MERGESND (19:09, 10 April 2019)
- Alejandro Kapauan (19:30, 10 April 2019)