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Jump to navigationJump to search- 16:12, 2 August 2013 diff hist +1,181 N Hacked AGI Interpreters Created page with "A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the official versions of the Interpreter|int..."
- 16:10, 2 August 2013 diff hist 0 Interpreter →Related links
- 16:09, 2 August 2013 diff hist +1,247 N AGIPAL Created page with "'''AGIPAL''' is a hacked interpreter created by dark minister to allow palette-changing in an AGI game. This provides game authors a way to use colo..."
- 16:02, 2 August 2013 diff hist +1 Shake.screen →Examples
- 16:01, 2 August 2013 diff hist +1,525 N Shake.screen Created page with "The '''shake.screen''' command shakes the screen a specified number of times. <code>shake.screen(shakeCount);</code> The screen is shaken <code>shakeCount</code> times. The ..."
- 15:55, 2 August 2013 diff hist +1,203 N Interpreter cycle Created page with "A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the official versions of the Interpreter|int..."
- 15:49, 2 August 2013 diff hist 0 Word current
- 15:49, 2 August 2013 diff hist +1,543 N Word Created page with "This data type refers to an array of numbers and a matching array of text entries that correspond to the parsed list of words that are typed by a player. Word values are repre..."
- 15:48, 2 August 2013 diff hist 0 String current
- 15:47, 2 August 2013 diff hist +1,077 N String Created page with "The string data type is used to hold small amounts of text that may change throughout the course of a game. This makes them different from messages; messages cannot be altered..."
- 15:46, 2 August 2013 diff hist 0 Inventory Items
- 15:46, 2 August 2013 diff hist +4 Inventory Items
- 15:45, 2 August 2013 diff hist +4 Inventory Items
- 15:45, 2 August 2013 diff hist -5 Inventory Items
- 15:45, 2 August 2013 diff hist +687 N Inventory Items Created page with "The inventory item data type refers to the items that are listed in the game's OBJECT file. Inventory items are referenced in logics by an unsigned eight bit ..."
- 15:43, 2 August 2013 diff hist 0 Message
- 15:42, 2 August 2013 diff hist +13,404 N Message Created page with "A '''message''' is a string of text that is used by commands like print to give the user information. Each logic resource can contain up to 255 messages, w..."
- 15:35, 2 August 2013 diff hist 0 N File:Objdir.png current
- 15:33, 2 August 2013 diff hist +20,032 N Animated Object Created page with "''This article refers to "screen objects" or "animated objects". For other uses of the term "object", see the Object disambiguation page.'' '''Objects''', also kno..."
- 15:06, 2 August 2013 diff hist 0 Defines