User contributions
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Jump to navigationJump to search- 12:32, 20 April 2019 diff hist +76 Said current
- 11:40, 20 April 2019 diff hist +993 N Rindirect Created page with "The '''rindirect''' command assigns the indirect value of one variable to another. == Syntax == rindirect(var vA, var vB);<br /> vA = *vB; ==..." current
- 10:42, 20 April 2019 diff hist +238 Right.posn →Remarks current
- 10:35, 20 April 2019 diff hist +6 Posn →Remarks current
- 10:28, 20 April 2019 diff hist +26 m Obj.in.box →Remarks current
- 10:22, 20 April 2019 diff hist +28 Center.posn →Remarks current
- 09:20, 20 April 2019 diff hist +2 Posn →See Also
- 09:18, 20 April 2019 diff hist +5 Posn →Remarks
- 09:17, 20 April 2019 diff hist +5 Obj.in.box →Remarks
- 09:15, 20 April 2019 diff hist +5 Center.posn →Remarks
- 09:14, 20 April 2019 diff hist +1,926 N Right.posn Created page with "The '''right.posn''' command returns TRUE if the screen coordinates of the screen object's bottom right pixel is within a specified region. == Syntax == right.posn(scr..."
- 07:04, 20 April 2019 diff hist +190 Posn →Possible Errors
- 07:03, 20 April 2019 diff hist +197 Center.posn →Possible Errors
- 07:02, 20 April 2019 diff hist +1 m Posn →Possible Errors
- 07:00, 20 April 2019 diff hist +2,853 N Reverse.loop Created page with "The '''reverse.loop''' command switches an object's cycle mode to 'reverse loop'. == Syntax == reverse.loop(obj oA, flg fDONE); == Remarks ==..." current
- 06:51, 20 April 2019 diff hist +12 m Reverse.cycle →Possible Errors current
- 06:50, 20 April 2019 diff hist +2 m Reverse.cycle →Possible Errors
- 06:46, 20 April 2019 diff hist -4 m Reverse.cycle
- 06:42, 20 April 2019 diff hist +2,041 N Reverse.cycle Created page with "The '''reverse.cycle''' command switches an object's cycle mode to 'reverse cycle'. == Syntax == reverse.cycle(obj oA); == Remarks == In 'reverse cyc..."
- 22:30, 19 April 2019 diff hist +1,043 N Return.false Created page with "The '''return.false''' command is an undocumented test command that does nothing except to return a value of false when called in an if command. == Syntax == return.false()..." current
- 22:16, 19 April 2019 diff hist +429 Return current
- 21:41, 19 April 2019 diff hist +1,265 N Restoring Games Created page with "Restoring a game is accomplished by calling the '''restore.game''' command. The player is prompted to choose a directory, and one of the save games located in the director..." current
- 21:06, 19 April 2019 diff hist +1,190 N Restore.game Created page with "The '''restore.game''' command restores a game from a previously saved game file. == Syntax == restore.game(); == Remarks == This command displays a window that allows a p..." current
- 20:39, 19 April 2019 diff hist +1,438 N Restarting Games Created page with "The '''restart.game''' command is used to restart a game from the beginning. Restarting a game is similar to restoring a game, except all memory is..." current
- 20:26, 19 April 2019 diff hist +835 N Restart.game Created page with "The '''restart.game''' command restarts a game from the beginning. == Syntax == restart.game(); == Remarks == Restarting a game resets AGI and starts the game over from th..." current
- 20:09, 19 April 2019 diff hist +842 N Reset.v Created page with "The '''reset.v''' command indirectly changes a flag's value to FALSE. == Syntax == reset.v(var vA); == Remarks == Flag '''B''', where '''B''' = '''vA'..."
- 19:55, 19 April 2019 diff hist +1,670 N Reset.scan.start Created page with "The '''reset.scan.start''' command resets the entry point for a logic script back to the start. == Syntax == reset.scan.start(); == Remarks == When logic scripts are e..." current
- 19:38, 19 April 2019 diff hist +749 N Reset Created page with "The '''reset''' command changes a flag's value to FALSE. == Syntax == reset(flg fA);<br /> fA = false; == Remarks == None. == Possible Errors == Changing va..."
- 19:28, 19 April 2019 diff hist +1,937 N Reposition.to.v Created page with "The '''reposition.to.v''' command indirectly changes the position of a screen object that is currently drawn on the screen. == Syntax == reposition.to.v([[screen object|obj]..." current
- 17:29, 19 April 2019 diff hist +1,864 N Reposition.to Created page with "The '''reposition.to''' command changes the position of a screen object currently drawn on the screen. == Syntax == reposition.to(obj oA, byt X,..." current
- 16:44, 19 April 2019 diff hist +2,488 N Reposition Created page with "The '''reposition''' command changes the position of a screen object currently drawn on the screen by an amount relative to its current position. == Syntax == reposition(s..." current
- 15:45, 19 April 2019 diff hist -250 Release.priority current
- 15:05, 19 April 2019 diff hist +1,630 N Release.loop Created page with "The '''release.loop''' command re-enables the auto loop select feature for a screen object. == Syntax == release.loop(obj oA); == Remarks == AGI includes..."
- 14:35, 19 April 2019 diff hist +1,570 N Release.key Created page with "The '''release.key''' command restores ego control keys to normal mode. == Syntax == release.key(); == Remarks == By default, when AGI starts, pressing and releasing a d..." current
- 07:25, 19 April 2019 diff hist +1,481 N Random Created page with "The '''random''' command generates a random number within a specified range. == Syntax == random(byt LOWER, byt UPPER, var vRESULT); == R..." current
- 07:15, 19 April 2019 diff hist +34 Quit →See Also current
- 07:03, 19 April 2019 diff hist +1,035 N Quit Created page with "The '''quit''' command ends the game. == Syntax == quit(); '''(VERSION 2.089 ONLY)''' quit(byt MODE); '''(ALL OTHER VERSIONS)''' == Remarks == '''NOTE:''' In..."
- 22:25, 18 April 2019 diff hist +1,372 N Put.v Created page with "The '''put.v''' command indirectly sets the room number value for an inventory item. == Syntax == put.v(var vITEM, var vR..." current
- 22:01, 18 April 2019 diff hist +1,487 N Put Created page with "The '''put''' command sets the room number value for an inventory item. == Syntax == put(itm iA, var vROOMNUM);<br /> put("item", v..." current
- 21:45, 18 April 2019 diff hist +286 Push.script current
- 21:20, 18 April 2019 diff hist +645 Program.control current
- 07:12, 18 April 2019 diff hist +4,060 N Print.at.v Created page with "The '''print.at.v''' command indirectly displays a message in a window at a specified location. == Syntax == print.at.v(var vMSG, byt ROW, number|b..." current
- 07:02, 18 April 2019 diff hist -3 m Print →Remarks current
- 07:02, 18 April 2019 diff hist +3,830 N Print.at Created page with "The '''print.at''' command displays a message in a window at a specified location. == Syntax == print.at(msg mMSG, byt ROW, byt COL, numb..." current
- 20:22, 17 April 2019 diff hist +2,353 N Print Created page with "The '''print''' command displays a message in a window. == Syntax == print(msg mMSG);<br /> print("message text"); == Remarks == The text of message '''mMS..."
- 20:03, 17 April 2019 diff hist +111 Prevent.input current
- 19:42, 17 April 2019 diff hist +2,247 N Posn Created page with "The '''posn''' test command returns TRUE if the screen coordinates of the screen object's bottom left pixel are within a specified region. == Syntax == posn(screen obj..."
- 19:20, 17 April 2019 diff hist +20 m Center.posn →Possible Errors
- 18:56, 17 April 2019 diff hist +2,144 N Position.v Created page with "The '''position.v''' command indirectly sets the position of a screen object that is not on screen. == Syntax == position.v(obj oA, var vX, ..." current
- 17:58, 17 April 2019 diff hist +4 m Position →Remarks current
- 07:04, 17 April 2019 diff hist +2,074 N Position Created page with "The '''position''' command sets the position of a screen object that is not on screen. == Syntax == position(obj oA, byt X, byt Y);..."
- 07:23, 15 April 2019 diff hist +1,230 N Pop.script Created page with "The '''pop.script''' command restores the script table pointer. == Syntax == pop.script(); == Remarks == This command should only be called after '''push.script''', wh..." current
- 07:07, 15 April 2019 diff hist +720 Player.control current
- 07:02, 15 April 2019 diff hist +1,137 N Pause Created page with "The '''pause''' command pauses the game until the player presses ENTER or ESC key. == Syntax == pause(); == Remarks == A message box is displayed that says "Game paused. P..." current
- 06:59, 15 April 2019 diff hist +1,623 N Parse Created page with "The '''parse''' command parses a string as if it were text entered by the player. == Syntax == parse(str sA); == Remarks == AGI treats the text of [[string]..." current
- 20:02, 14 April 2019 diff hist +1,735 N Overlay.pic Created page with "The '''overlay.pic''' command draws a picture in memory without first clearing the existing picture. == Syntax == overlay.pic(var vPI..." current
- 17:32, 14 April 2019 diff hist +1,368 N Observe.objs Created page with "The '''observe.objs''' command prevents a screen object from moving through other objects. == Syntax == observe.objs(obj oA); == Remarks == If screen o..." current
- 17:17, 14 April 2019 diff hist +1,522 N Observe.horizon Created page with "The '''observe.horizon''' command prevents an object from going above the horizon. == Syntax == observe.horizon(obj oA); == Remarks == If screen object..."
- 17:04, 14 April 2019 diff hist +1,566 N Observe.blocks Created page with "The '''observe.blocks''' command prevents an object from crossing the boundary of a block or a conditional control line. == Syntax == observe.blocks(obj oA..." current
- 16:45, 14 April 2019 diff hist +1,505 N Obj.status.v Created page with "The '''obj.status.v''' command displays information about a screen object. == Syntax == obj.status.v(var vA); == Remarks == This command is normally used only..." current
- 16:18, 14 April 2019 diff hist +196 Obj.in.box →Possible Errors
- 16:08, 14 April 2019 diff hist -12 Obj.in.box →Remarks
- 12:16, 14 April 2019 diff hist +1,514 N Obj.in.room Created page with "The '''obj.in.room''' command returns TRUE if the specified inventory item's room number is equal to the value of a given variable. == Syntax == obj.in.room(inventory..." current
- 12:09, 14 April 2019 diff hist -2 m Lessv →Example current
- 12:06, 14 April 2019 diff hist -2 m Lessn →Example current
- 12:05, 14 April 2019 diff hist +1 m Isset →Example current
- 12:03, 14 April 2019 diff hist +4 m Have.key →Example current
- 12:03, 14 April 2019 diff hist +8 m Has →Example current
- 12:01, 14 April 2019 diff hist +43 m Greaterv →Example current
- 11:57, 14 April 2019 diff hist +7 m Greatern →Example current
- 11:53, 14 April 2019 diff hist +8 m Controller →Example
- 11:51, 14 April 2019 diff hist +4 m Compare.strings →Example current
- 11:49, 14 April 2019 diff hist +4 m Call.v →Example current
- 11:48, 14 April 2019 diff hist +4 m Call →Example current
- 23:26, 13 April 2019 diff hist +1,964 N Obj.in.box Created page with "The '''obj.in.box''' command returns TRUE if the entire bottom row of pixels of the screen object is within a specified region. == Syntax == obj.in.box(screen object|o..."
- 23:01, 13 April 2019 diff hist +2,010 N Object.on.water Created page with "The '''object.on.water''' command restricts a screen object to water (areas with priority of 3). == Syntax == object.on.water(obj oA); == Remarks == Sc..." current
- 22:50, 13 April 2019 diff hist +2,347 N Object.on.land Created page with "The '''object.on.land''' command restricts a screen object from going entirely on water (areas where priority does not equal 3). == Syntax == object.on.land(screen object|..." current
- 22:39, 13 April 2019 diff hist +1,266 N Object.on.anything Created page with "The '''object.on.anything''' command removes area restrictions from a screen object. == Syntax == object.on.anything(obj oA); == Remarks == This comm..." current
- 18:33, 12 April 2019 diff hist -3 Normal.cycle →Possible Errors current
- 18:30, 12 April 2019 diff hist +11 Normal.motion →Possible Errors
- 18:29, 12 April 2019 diff hist +648 Number.of.loops current
- 18:23, 12 April 2019 diff hist +1,127 Normal.motion
- 18:08, 12 April 2019 diff hist +2,033 N Normal.cycle Created page with "The '''normal.cycle''' command switches an object's cycle mode to 'normal'. == Syntax == normal.cycle(obj oA); == Remarks == In 'normal' cycle mode..."
- 18:02, 12 April 2019 diff hist +1,353 N New.room.v Created page with "The '''new.room.v''' command indirectly changes the current room number and forces an update. == Syntax == new.room.v(var vROOMNUM); == Remarks == The '''new...." current
- 17:56, 12 April 2019 diff hist +1,524 New.room current
- 17:24, 11 April 2019 diff hist +9 Mul.n →Remarks current
- 17:23, 11 April 2019 diff hist +1,413 N Mul.v Created page with "The '''mul.v''' command multiplies two variables and stores the result in the first. == Syntax == mul.v(var vA, var vB);<br /> vA = vA * vB;<br />..." current
- 17:20, 11 April 2019 diff hist +1,331 N Mul.n Created page with "The '''mul.n''' command multiplies a variable with a number. == Syntax == mul.n(var vA, byt B);<br /> vA = vA * B;<br /> vA *= B; == Remarks == Bec..."
- 17:17, 11 April 2019 diff hist +133 Div.v →Remarks current
- 17:16, 11 April 2019 diff hist +133 Div.n →Remarks current
- 16:22, 11 April 2019 diff hist +2,257 Move.obj.v current
- 15:17, 11 April 2019 diff hist +68 Move.obj →Possible Errors current
- 15:15, 11 April 2019 diff hist +92 Move.obj →Remarks
- 15:03, 11 April 2019 diff hist +2,024 Move.obj
- 14:07, 11 April 2019 diff hist +1,179 N Mouse.posn Created page with "The '''mouse.posn''' command polls the mouse for its current position. == Syntax == mouse.posn(var vA, var vB); == Remarks == Details of mouse in..." current
- 13:33, 11 April 2019 diff hist +2,373 N Menu.input Created page with "The '''menu.input''' command brings up the menu at the beginning of the next interpreter cycle. == Syntax == menu.input(); == Remarks == When the '''menu.input'''..." current
- 13:22, 11 April 2019 diff hist +2,086 N Log Created page with "The '''log''' command adds an entry to the game's log file. == Syntax == log(msg mLOGMSG);<br /> log("log message"); == Remarks == The '''log''' command is oft..." current
- 21:56, 10 April 2019 diff hist +1,683 N Load.view.v Created page with "The '''load.view.v''' command indirectly loads a view resource onto the memory heap. == Syntax == load.view.v(var vVIEWNUM); == Remarks == This comman..." current
- 21:16, 10 April 2019 diff hist -438 Load.view current
- 20:34, 10 April 2019 diff hist +889 Load.sound current