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- 18:54, 23 April 2019 Status.line.off (hist | edit) [970 bytes] Andrew Korson (talk | contribs) (Created page with "The '''status.line.off''' command disables and hides the status line. == Syntax == status.line.off(); == Remarks == The status line, which displays the current score...")
- 18:48, 23 April 2019 Status (hist | edit) [3,079 bytes] Andrew Korson (talk | contribs) (Created page with "The '''status''' command displays the inventory screen. == Syntax == status(); == Remarks == The inventory screen is a text mode screen that lists all inventory item...")
- 18:26, 23 April 2019 Start.update (hist | edit) [2,281 bytes] Andrew Korson (talk | contribs) (Created page with "The '''start.update''' command re-enables the updating property of a screen object, allowing it to move and cycle. == Syntax == start.update(obj oA);...")
- 22:05, 22 April 2019 Start.cycling (hist | edit) [1,283 bytes] Andrew Korson (talk | contribs) (Created page with "The '''start.cycling''' command begins cycling a screen object based on its current cycle mode. == Syntax == start.cycling(obj oA); == Remarks == If cy...")
- 21:08, 22 April 2019 Show.pri.screen (hist | edit) [1,471 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.pri.screen''' command displays the current room's priority screen on the display monitor. == Syntax == show.pri.screen(); == Remarks == This command pauses the...")
- 20:24, 22 April 2019 Show.pic (hist | edit) [1,616 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.pic''' command copies the visual screen created in memory onto the actual display screen. == Syntax == show.pic(); == Remarks == AGI does not draw Picture Re...")
- 19:00, 22 April 2019 Show.obj.v (hist | edit) [3,182 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.obj.v''' command indirectly displays a view representing an inventory item and its description. == Syntax == show.obj.v(variable|va...")
- 18:30, 22 April 2019 Show.obj (hist | edit) [2,888 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.obj''' command displays a view representing an inventory item and its description. == Syntax == show.obj(byt VIEWNUM); ==...")
- 22:03, 21 April 2019 Show.mouse (hist | edit) [1,105 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.mouse''' command restores the mouse cursor to the screen. == Syntax == show.mouse(); == Remarks == In the PC version of AGI, this command points to a null func...")
- 21:53, 21 April 2019 Show.mem (hist | edit) [1,458 bytes] Andrew Korson (talk | contribs) (Created page with "The '''show.mem''' command displays information on memory usage. == Syntax == show.mem(); == Remarks == This command is typically used during debugging to help manage me...")
- 21:27, 21 April 2019 Set.view.v (hist | edit) [1,860 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.view.v''' command assigns a view to an object indirectly. == Syntax == set.view.v(obj oA, var vVIEW); == Remarks == View Resour...")
- 21:16, 21 April 2019 Set.view (hist | edit) [1,775 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.view''' command assigns a view to a screen object. == Syntax == set.view(obj oA, byt VIEW); == Remarks == View Resource (AGI)|vie...")
- 21:05, 21 April 2019 Set.v (hist | edit) [814 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.v''' command indirectly sets a flag's value to TRUE. == Syntax == set.v(var vA); == Remarks == Sets flag '''fB''', where '''B''' equals the...")
- 20:59, 21 April 2019 Set.upper.left (hist | edit) [932 bytes] Andrew Korson (talk | contribs) (Created page with "The purpose of the '''set.upper.left''' command not currently known. == Syntax == set.upper.left(byt A, byt B); == Remarks == This command may be rel...")
- 20:45, 21 April 2019 Set.text.attribute (hist | edit) [6,202 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.text.attribute''' command sets the foreground and background color for the display commands. == Syntax == set.text.attribute(byt FG, byt BG)...")
- 20:07, 21 April 2019 Set.string (hist | edit) [1,512 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.string''' command assigns the text of a message to a string. == Syntax == set.string(str sA, msg mB);<br /> set.string(str sA, "...")
- 19:52, 21 April 2019 Set.simple (hist | edit) [1,909 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.simple''' command creates an automatic game description for saved games. == Syntax == set.simple(str sA); == Remarks == When this command executes, t...")
- 19:43, 21 April 2019 Set.scan.start (hist | edit) [1,801 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.scan.start''' command sets the entry point for a logic script. == Syntax == set.scan.start(); == Remarks == When the '''set.scan.start''' command is executed, A...")
- 19:28, 21 April 2019 Set.priority.v (hist | edit) [3,763 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.priority.v''' command sets an object's priority indirectly, and disables automatic priority assignment. == Syntax == set.priority.v(obj oA, va...")
- 19:08, 21 April 2019 Set.priority (hist | edit) [3,625 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.priority''' command sets an object's priority, and disables automatic priority assignment. == Syntax == set.priority(obj oA, byt PRI);...")