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- 15:12, 7 April 2019 Get.room.v (hist | edit) [1,222 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.room.v''' command copies an inventory item's room number to a variable. == Syntax == get.room.v(var vA, va...")
- 15:04, 7 April 2019 Get.priority (hist | edit) [968 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.priority''' command stores the current priority of a screen object in a variable. == Syntax == get.priority(obj oA, var...")
- 21:00, 1 April 2019 Get.num (hist | edit) [2,169 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.num''' command prompts the player to enter a number. == Syntax == get.num(msg mPROMPT, var vB);<br /> get.num("prompt", var...")
- 19:58, 1 April 2019 Get (hist | edit) [1,214 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get''' command adds an inventory item to the player's inventory. == Syntax == get(itm iA);<br /> get("item"); == Remarks == The '''get''' com...")
- 09:42, 31 March 2019 Force.update (hist | edit) [1,535 bytes] Andrew Korson (talk | contribs) (Created page with "The '''force.update''' command redraws all screen objects immediately, without waiting until the start of the next interpreter cycle. == Syntax == force.update(screen obje...")
- 17:34, 30 March 2019 Fix.loop (hist | edit) [1,754 bytes] Andrew Korson (talk | contribs) (Created page with "The '''fix.loop''' command disables the auto loop select feature for a screen object. == Syntax == fix.loop(obj oA); == Remarks...")
- 16:59, 30 March 2019 Fence.mouse (hist | edit) [1,232 bytes] Andrew Korson (talk | contribs) (Created page with "The '''fence.mouse''' command restricts the mouse to a portion of the screen. == Syntax == fence.mouse(byt X1, byt Y1, byt X...")
- 15:23, 30 March 2019 Erase (hist | edit) [1,603 bytes] Andrew Korson (talk | contribs) (Created page with "The '''erase''' command removes a screen object from the visual screen. == Syntax == erase(obj oA); == Remarks == Erasing a screen object only re...")
- 14:23, 30 March 2019 Equalv (hist | edit) [1,075 bytes] Andrew Korson (talk | contribs) (Created page with "The '''equalv''' command compares the values of two variables. It returns TRUE if the values are equal. == Syntax == equalv(var vA, [[variable|var]...")
- 14:20, 30 March 2019 Equaln (hist | edit) [1,066 bytes] Andrew Korson (talk | contribs) (Created page with "The '''equaln''' command compares a variable value to a given number. It returns TRUE if the values are equal. == Syntax == equaln(var vA, byt B)...")
- 14:01, 30 March 2019 End.of.loop (hist | edit) [2,858 bytes] Andrew Korson (talk | contribs) (Created page with "The '''end.of.loop''' command switches an object's cycle mode to ‘end of loop’. == Syntax == end.of.loop(obj oA, flg fDONE); == R...")
- 13:39, 30 March 2019 Enable.item (hist | edit) [2,042 bytes] Andrew Korson (talk | contribs) (Created page with "The '''enable.item''' command enables a menu item that has been previously disabled. == Syntax == enable.item(ctl cA); == Remarks == This command will enab...")
- 13:12, 30 March 2019 Echo.line (hist | edit) [1,480 bytes] Andrew Korson (talk | contribs) (Created page with "The '''echo.line''' command adds the previous line of input to the current input line. == Syntax == echo.line(); == Remarks == When the player presses ENTER, AGI saves...")
- 12:48, 30 March 2019 Drop (hist | edit) [1,244 bytes] Andrew Korson (talk | contribs) (Created page with "The '''drop''' command changes an inventory item's room number to zero. == Syntax == drop(itm iA); drop("item"); == Remarks == The '''drop''' comman...")
- 12:39, 30 March 2019 Draw.pic (hist | edit) [1,697 bytes] Andrew Korson (talk | contribs) (Created page with "The '''draw.pic''' command creates the visual and priority screens in memory, using the data in the specified picture resource. == Syntax == draw....")
- 12:05, 30 March 2019 Draw (hist | edit) [2,222 bytes] Andrew Korson (talk | contribs) (Created page with "The '''draw''' command draws a screen object on the visual screen so it will be visible in subsequent interpreter cycles. == Syntax == draw(obj oA)...")
- 11:42, 30 March 2019 Div.v (hist | edit) [1,181 bytes] Andrew Korson (talk | contribs) (Created page with "The '''div.v''' command divides a variable by another variable, and stores the result in the first. == Syntax == div.v(var vA, var vB);<br...")
- 11:34, 30 March 2019 Div.n (hist | edit) [1,111 bytes] Andrew Korson (talk | contribs) (Created page with "The '''div.n''' command divides a variable by a number. == Syntax == div.n(var vA, byt B);<br /> vA = vA / B;<br /> vA /= B; == Remarks == The resu...")
- 11:23, 30 March 2019 Distance (hist | edit) [1,773 bytes] Andrew Korson (talk | contribs) (Created page with "The '''distance''' command calculates the distance between two screen objects, and stores the result in a variable. == Syntax == distance(obj oA,...")
- 11:11, 30 March 2019 Display.v (hist | edit) [2,626 bytes] Andrew Korson (talk | contribs) (Created page with "The '''display.v''' command indirectly displays text at a specified row and column. == Syntax == display.v(var vROW, var vCOL, var vMS...")