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- 21:41, 19 April 2019 Restoring Games (hist | edit) [1,265 bytes] Andrew Korson (talk | contribs) (Created page with "Restoring a game is accomplished by calling the '''restore.game''' command. The player is prompted to choose a directory, and one of the save games located in the director...")
- 21:06, 19 April 2019 Restore.game (hist | edit) [1,190 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restore.game''' command restores a game from a previously saved game file. == Syntax == restore.game(); == Remarks == This command displays a window that allows a p...")
- 20:39, 19 April 2019 Restarting Games (hist | edit) [1,438 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restart.game''' command is used to restart a game from the beginning. Restarting a game is similar to restoring a game, except all memory is...")
- 20:26, 19 April 2019 Restart.game (hist | edit) [835 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restart.game''' command restarts a game from the beginning. == Syntax == restart.game(); == Remarks == Restarting a game resets AGI and starts the game over from th...")
- 20:09, 19 April 2019 Reset.v (hist | edit) [884 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset.v''' command indirectly changes a flag's value to FALSE. == Syntax == reset.v(var vA); == Remarks == Flag '''B''', where '''B''' = '''vA'...")
- 19:55, 19 April 2019 Reset.scan.start (hist | edit) [1,670 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset.scan.start''' command resets the entry point for a logic script back to the start. == Syntax == reset.scan.start(); == Remarks == When logic scripts are e...")
- 19:38, 19 April 2019 Reset (hist | edit) [791 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset''' command changes a flag's value to FALSE. == Syntax == reset(flg fA);<br /> fA = false; == Remarks == None. == Possible Errors == Changing va...")
- 19:28, 19 April 2019 Reposition.to.v (hist | edit) [1,937 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reposition.to.v''' command indirectly changes the position of a screen object that is currently drawn on the screen. == Syntax == reposition.to.v([[screen object|obj]...")
- 17:29, 19 April 2019 Reposition.to (hist | edit) [1,864 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reposition.to''' command changes the position of a screen object currently drawn on the screen. == Syntax == reposition.to(obj oA, byt X,...")
- 16:44, 19 April 2019 Reposition (hist | edit) [2,488 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reposition''' command changes the position of a screen object currently drawn on the screen by an amount relative to its current position. == Syntax == reposition(s...")
- 15:05, 19 April 2019 Release.loop (hist | edit) [1,687 bytes] Andrew Korson (talk | contribs) (Created page with "The '''release.loop''' command re-enables the auto loop select feature for a screen object. == Syntax == release.loop(obj oA); == Remarks == AGI includes...")
- 14:35, 19 April 2019 Release.key (hist | edit) [1,570 bytes] Andrew Korson (talk | contribs) (Created page with "The '''release.key''' command restores ego control keys to normal mode. == Syntax == release.key(); == Remarks == By default, when AGI starts, pressing and releasing a d...")
- 07:25, 19 April 2019 Random (hist | edit) [1,481 bytes] Andrew Korson (talk | contribs) (Created page with "The '''random''' command generates a random number within a specified range. == Syntax == random(byt LOWER, byt UPPER, var vRESULT); == R...")
- 07:03, 19 April 2019 Quit (hist | edit) [1,069 bytes] Andrew Korson (talk | contribs) (Created page with "The '''quit''' command ends the game. == Syntax == quit(); '''(VERSION 2.089 ONLY)''' quit(byt MODE); '''(ALL OTHER VERSIONS)''' == Remarks == '''NOTE:''' In...")
- 22:25, 18 April 2019 Put.v (hist | edit) [1,372 bytes] Andrew Korson (talk | contribs) (Created page with "The '''put.v''' command indirectly sets the room number value for an inventory item. == Syntax == put.v(var vITEM, var vR...")
- 22:01, 18 April 2019 Put (hist | edit) [1,487 bytes] Andrew Korson (talk | contribs) (Created page with "The '''put''' command sets the room number value for an inventory item. == Syntax == put(itm iA, var vROOMNUM);<br /> put("item", v...")
- 07:12, 18 April 2019 Print.at.v (hist | edit) [4,060 bytes] Andrew Korson (talk | contribs) (Created page with "The '''print.at.v''' command indirectly displays a message in a window at a specified location. == Syntax == print.at.v(var vMSG, byt ROW, number|b...")
- 07:02, 18 April 2019 Print.at (hist | edit) [3,830 bytes] Andrew Korson (talk | contribs) (Created page with "The '''print.at''' command displays a message in a window at a specified location. == Syntax == print.at(msg mMSG, byt ROW, byt COL, numb...")
- 20:22, 17 April 2019 Print (hist | edit) [2,350 bytes] Andrew Korson (talk | contribs) (Created page with "The '''print''' command displays a message in a window. == Syntax == print(msg mMSG);<br /> print("message text"); == Remarks == The text of message '''mMS...")
- 19:42, 17 April 2019 Posn (hist | edit) [2,451 bytes] Andrew Korson (talk | contribs) (Created page with "The '''posn''' test command returns TRUE if the screen coordinates of the screen object's bottom left pixel are within a specified region. == Syntax == posn(screen obj...")