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- 09:13, 21 April 2019 Set.horizon (hist | edit) [1,875 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.horizon''' command adjusts the position of the horizon line. == Syntax == set.horizon(byt HORIZON); == Remarks == The horizon's value is set to '...")
- 09:00, 21 April 2019 Set.game.id (hist | edit) [1,596 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.game.id''' command sets the game ID. == Syntax == set.game.id(msg mGAMEID);<br /> set.game.id("gameid"); == Remarks == The game ID is a short name,...")
- 00:36, 21 April 2019 Screen Object Table (hist | edit) [24,451 bytes] Andrew Korson (talk | contribs) (Created page with "The screen object data structure is comprised of 43 (0x2B) bytes of data that track the object's size and position, view/loop/cel data, motion...")
- 23:30, 20 April 2019 Screen object (hist | edit) [5,269 bytes] Andrew Korson (talk | contribs) (Created page with "The screen object data type (sometimes called a VIEW object; not to be confused with a view resource) represents the animated sprites that are controlled by AGI. Unlike ...")
- 22:19, 20 April 2019 Set.cursor.char (hist | edit) [961 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.cursor.char''' command sets the cursor character. == Syntax == set.cursor.char(msg mCURSORCHAR);<br /> set.cursor.char("message text"); == Remarks ==...")
- 14:44, 20 April 2019 Set (hist | edit) [815 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set''' command sets a flag's value to TRUE. == Syntax == set(flg fA);<br /> fA = true; == Remarks == None. == Possible Errors == Changing values of [...")
- 14:01, 20 April 2019 Script.size (hist | edit) [1,621 bytes] Andrew Korson (talk | contribs) (Created page with "The '''script.size''' command sets the size of the script table. == Syntax == script.size(byt SIZE); == Remarks == Scripts are used to keep trac...")
- 13:35, 20 April 2019 Saving Games (hist | edit) [4,139 bytes] Andrew Korson (talk | contribs) (Created page with "== Saving Games in AGI == Saving a game (by using the '''save.game''' command) writes the current game state, including all information about loaded resources, vari...")
- 12:56, 20 April 2019 Save.game (hist | edit) [884 bytes] Andrew Korson (talk | contribs) (Created page with "The '''save.game''' command saves the game to a file. == Syntax == save.game(); == Remarks == Saving a game writes all the information about the current game state to a fi...")
- 11:40, 20 April 2019 Rindirect (hist | edit) [993 bytes] Andrew Korson (talk | contribs) (Created page with "The '''rindirect''' command assigns the indirect value of one variable to another. == Syntax == rindirect(var vA, var vB);<br /> vA = *vB; ==...")
- 09:14, 20 April 2019 Right.posn (hist | edit) [2,164 bytes] Andrew Korson (talk | contribs) (Created page with "The '''right.posn''' command returns TRUE if the screen coordinates of the screen object's bottom right pixel is within a specified region. == Syntax == right.posn(scr...")
- 07:00, 20 April 2019 Reverse.loop (hist | edit) [2,853 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reverse.loop''' command switches an object's cycle mode to 'reverse loop'. == Syntax == reverse.loop(obj oA, flg fDONE); == Remarks ==...")
- 06:42, 20 April 2019 Reverse.cycle (hist | edit) [2,051 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reverse.cycle''' command switches an object's cycle mode to 'reverse cycle'. == Syntax == reverse.cycle(obj oA); == Remarks == In 'reverse cyc...")
- 22:30, 19 April 2019 Return.false (hist | edit) [1,043 bytes] Andrew Korson (talk | contribs) (Created page with "The '''return.false''' command is an undocumented test command that does nothing except to return a value of false when called in an if command. == Syntax == return.false()...")
- 21:41, 19 April 2019 Restoring Games (hist | edit) [1,265 bytes] Andrew Korson (talk | contribs) (Created page with "Restoring a game is accomplished by calling the '''restore.game''' command. The player is prompted to choose a directory, and one of the save games located in the director...")
- 21:06, 19 April 2019 Restore.game (hist | edit) [1,190 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restore.game''' command restores a game from a previously saved game file. == Syntax == restore.game(); == Remarks == This command displays a window that allows a p...")
- 20:39, 19 April 2019 Restarting Games (hist | edit) [1,438 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restart.game''' command is used to restart a game from the beginning. Restarting a game is similar to restoring a game, except all memory is...")
- 20:26, 19 April 2019 Restart.game (hist | edit) [835 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restart.game''' command restarts a game from the beginning. == Syntax == restart.game(); == Remarks == Restarting a game resets AGI and starts the game over from th...")
- 20:09, 19 April 2019 Reset.v (hist | edit) [884 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset.v''' command indirectly changes a flag's value to FALSE. == Syntax == reset.v(var vA); == Remarks == Flag '''B''', where '''B''' = '''vA'...")
- 19:55, 19 April 2019 Reset.scan.start (hist | edit) [1,670 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset.scan.start''' command resets the entry point for a logic script back to the start. == Syntax == reset.scan.start(); == Remarks == When logic scripts are e...")