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- 14:37, 21 April 2019 Set.menu.item (hist | edit) [2,331 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.menu.item''' command adds a menu item to a menu. == Syntax == set.menu.item(msg mA, ctl cB);<br /> set.menu.item("menu item text", c...")
- 14:15, 21 April 2019 Set.menu (hist | edit) [2,584 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.menu''' command adds a menu to the menu system. == Syntax == set.menu(msg mA);<br /> set.menu("menu text"); == Remarks == In AGI menus are the displ...")
- 13:32, 21 April 2019 Leisure Suit Larry Source Repository (hist | edit) [660 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Leisure Suit Larry Source Repository</div><br /> ==<br /> Introduction == <!-- Info here --> <div ID="LSL1"></div> ==<br /> Le...")
- 13:20, 21 April 2019 King's Quest Source Repository (hist | edit) [1,842 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">King's Quest Source Repository</div><br /> ==<br /> Introduction == <!-- Info here --> <div ID="KQ1"></div> ==<br /> King's Qu...")
- 13:19, 21 April 2019 Source Repository (hist | edit) [1,202 bytes] Andrew Branscom (talk | contribs) (Created page with "Source Repository This is a page for a source repository of SCI game scripts using SCI Companion's decompiler. ==<br /> Info == <!-- Info here --> ==<br /> King's Que...")
- 12:39, 21 April 2019 Set.key (hist | edit) [1,470 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.key''' command assigns a keyboard shortcut to a controller. == Syntax == set.key(byt ASCII, byt SCAN, ctl cCTRL); == Remark...")
- 09:13, 21 April 2019 Set.horizon (hist | edit) [1,875 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.horizon''' command adjusts the position of the horizon line. == Syntax == set.horizon(byt HORIZON); == Remarks == The horizon's value is set to '...")
- 09:00, 21 April 2019 Set.game.id (hist | edit) [1,596 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.game.id''' command sets the game ID. == Syntax == set.game.id(msg mGAMEID);<br /> set.game.id("gameid"); == Remarks == The game ID is a short name,...")
- 00:36, 21 April 2019 Screen Object Table (hist | edit) [24,451 bytes] Andrew Korson (talk | contribs) (Created page with "The screen object data structure is comprised of 43 (0x2B) bytes of data that track the object's size and position, view/loop/cel data, motion...")
- 23:30, 20 April 2019 Screen object (hist | edit) [5,269 bytes] Andrew Korson (talk | contribs) (Created page with "The screen object data type (sometimes called a VIEW object; not to be confused with a view resource) represents the animated sprites that are controlled by AGI. Unlike ...")
- 22:19, 20 April 2019 Set.cursor.char (hist | edit) [961 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.cursor.char''' command sets the cursor character. == Syntax == set.cursor.char(msg mCURSORCHAR);<br /> set.cursor.char("message text"); == Remarks ==...")
- 14:44, 20 April 2019 Set (hist | edit) [815 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set''' command sets a flag's value to TRUE. == Syntax == set(flg fA);<br /> fA = true; == Remarks == None. == Possible Errors == Changing values of [...")
- 14:01, 20 April 2019 Script.size (hist | edit) [1,621 bytes] Andrew Korson (talk | contribs) (Created page with "The '''script.size''' command sets the size of the script table. == Syntax == script.size(byt SIZE); == Remarks == Scripts are used to keep trac...")
- 13:35, 20 April 2019 Saving Games (hist | edit) [4,139 bytes] Andrew Korson (talk | contribs) (Created page with "== Saving Games in AGI == Saving a game (by using the '''save.game''' command) writes the current game state, including all information about loaded resources, vari...")
- 12:56, 20 April 2019 Save.game (hist | edit) [884 bytes] Andrew Korson (talk | contribs) (Created page with "The '''save.game''' command saves the game to a file. == Syntax == save.game(); == Remarks == Saving a game writes all the information about the current game state to a fi...")
- 11:40, 20 April 2019 Rindirect (hist | edit) [993 bytes] Andrew Korson (talk | contribs) (Created page with "The '''rindirect''' command assigns the indirect value of one variable to another. == Syntax == rindirect(var vA, var vB);<br /> vA = *vB; ==...")
- 09:14, 20 April 2019 Right.posn (hist | edit) [2,164 bytes] Andrew Korson (talk | contribs) (Created page with "The '''right.posn''' command returns TRUE if the screen coordinates of the screen object's bottom right pixel is within a specified region. == Syntax == right.posn(scr...")
- 07:00, 20 April 2019 Reverse.loop (hist | edit) [2,853 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reverse.loop''' command switches an object's cycle mode to 'reverse loop'. == Syntax == reverse.loop(obj oA, flg fDONE); == Remarks ==...")
- 06:42, 20 April 2019 Reverse.cycle (hist | edit) [2,051 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reverse.cycle''' command switches an object's cycle mode to 'reverse cycle'. == Syntax == reverse.cycle(obj oA); == Remarks == In 'reverse cyc...")
- 22:30, 19 April 2019 Return.false (hist | edit) [1,043 bytes] Andrew Korson (talk | contribs) (Created page with "The '''return.false''' command is an undocumented test command that does nothing except to return a value of false when called in an if command. == Syntax == return.false()...")
- 21:41, 19 April 2019 Restoring Games (hist | edit) [1,265 bytes] Andrew Korson (talk | contribs) (Created page with "Restoring a game is accomplished by calling the '''restore.game''' command. The player is prompted to choose a directory, and one of the save games located in the director...")
- 21:06, 19 April 2019 Restore.game (hist | edit) [1,190 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restore.game''' command restores a game from a previously saved game file. == Syntax == restore.game(); == Remarks == This command displays a window that allows a p...")
- 20:39, 19 April 2019 Restarting Games (hist | edit) [1,438 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restart.game''' command is used to restart a game from the beginning. Restarting a game is similar to restoring a game, except all memory is...")
- 20:26, 19 April 2019 Restart.game (hist | edit) [835 bytes] Andrew Korson (talk | contribs) (Created page with "The '''restart.game''' command restarts a game from the beginning. == Syntax == restart.game(); == Remarks == Restarting a game resets AGI and starts the game over from th...")
- 20:09, 19 April 2019 Reset.v (hist | edit) [884 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset.v''' command indirectly changes a flag's value to FALSE. == Syntax == reset.v(var vA); == Remarks == Flag '''B''', where '''B''' = '''vA'...")
- 19:55, 19 April 2019 Reset.scan.start (hist | edit) [1,670 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset.scan.start''' command resets the entry point for a logic script back to the start. == Syntax == reset.scan.start(); == Remarks == When logic scripts are e...")
- 19:38, 19 April 2019 Reset (hist | edit) [791 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reset''' command changes a flag's value to FALSE. == Syntax == reset(flg fA);<br /> fA = false; == Remarks == None. == Possible Errors == Changing va...")
- 19:28, 19 April 2019 Reposition.to.v (hist | edit) [1,937 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reposition.to.v''' command indirectly changes the position of a screen object that is currently drawn on the screen. == Syntax == reposition.to.v([[screen object|obj]...")
- 17:29, 19 April 2019 Reposition.to (hist | edit) [1,864 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reposition.to''' command changes the position of a screen object currently drawn on the screen. == Syntax == reposition.to(obj oA, byt X,...")
- 16:44, 19 April 2019 Reposition (hist | edit) [2,488 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reposition''' command changes the position of a screen object currently drawn on the screen by an amount relative to its current position. == Syntax == reposition(s...")
- 15:05, 19 April 2019 Release.loop (hist | edit) [1,687 bytes] Andrew Korson (talk | contribs) (Created page with "The '''release.loop''' command re-enables the auto loop select feature for a screen object. == Syntax == release.loop(obj oA); == Remarks == AGI includes...")
- 14:35, 19 April 2019 Release.key (hist | edit) [1,570 bytes] Andrew Korson (talk | contribs) (Created page with "The '''release.key''' command restores ego control keys to normal mode. == Syntax == release.key(); == Remarks == By default, when AGI starts, pressing and releasing a d...")
- 07:25, 19 April 2019 Random (hist | edit) [1,481 bytes] Andrew Korson (talk | contribs) (Created page with "The '''random''' command generates a random number within a specified range. == Syntax == random(byt LOWER, byt UPPER, var vRESULT); == R...")
- 07:03, 19 April 2019 Quit (hist | edit) [1,069 bytes] Andrew Korson (talk | contribs) (Created page with "The '''quit''' command ends the game. == Syntax == quit(); '''(VERSION 2.089 ONLY)''' quit(byt MODE); '''(ALL OTHER VERSIONS)''' == Remarks == '''NOTE:''' In...")
- 22:25, 18 April 2019 Put.v (hist | edit) [1,372 bytes] Andrew Korson (talk | contribs) (Created page with "The '''put.v''' command indirectly sets the room number value for an inventory item. == Syntax == put.v(var vITEM, var vR...")
- 22:01, 18 April 2019 Put (hist | edit) [1,487 bytes] Andrew Korson (talk | contribs) (Created page with "The '''put''' command sets the room number value for an inventory item. == Syntax == put(itm iA, var vROOMNUM);<br /> put("item", v...")
- 07:12, 18 April 2019 Print.at.v (hist | edit) [4,060 bytes] Andrew Korson (talk | contribs) (Created page with "The '''print.at.v''' command indirectly displays a message in a window at a specified location. == Syntax == print.at.v(var vMSG, byt ROW, number|b...")
- 07:02, 18 April 2019 Print.at (hist | edit) [3,830 bytes] Andrew Korson (talk | contribs) (Created page with "The '''print.at''' command displays a message in a window at a specified location. == Syntax == print.at(msg mMSG, byt ROW, byt COL, numb...")
- 20:22, 17 April 2019 Print (hist | edit) [2,350 bytes] Andrew Korson (talk | contribs) (Created page with "The '''print''' command displays a message in a window. == Syntax == print(msg mMSG);<br /> print("message text"); == Remarks == The text of message '''mMS...")
- 19:42, 17 April 2019 Posn (hist | edit) [2,451 bytes] Andrew Korson (talk | contribs) (Created page with "The '''posn''' test command returns TRUE if the screen coordinates of the screen object's bottom left pixel are within a specified region. == Syntax == posn(screen obj...")
- 18:56, 17 April 2019 Position.v (hist | edit) [2,144 bytes] Andrew Korson (talk | contribs) (Created page with "The '''position.v''' command indirectly sets the position of a screen object that is not on screen. == Syntax == position.v(obj oA, var vX, ...")
- 07:04, 17 April 2019 Position (hist | edit) [2,078 bytes] Andrew Korson (talk | contribs) (Created page with "The '''position''' command sets the position of a screen object that is not on screen. == Syntax == position(obj oA, byt X, byt Y);...")
- 07:23, 15 April 2019 Pop.script (hist | edit) [1,230 bytes] Andrew Korson (talk | contribs) (Created page with "The '''pop.script''' command restores the script table pointer. == Syntax == pop.script(); == Remarks == This command should only be called after '''push.script''', wh...")
- 07:02, 15 April 2019 Pause (hist | edit) [1,137 bytes] Andrew Korson (talk | contribs) (Created page with "The '''pause''' command pauses the game until the player presses ENTER or ESC key. == Syntax == pause(); == Remarks == A message box is displayed that says "Game paused. P...")
- 06:59, 15 April 2019 Parse (hist | edit) [1,623 bytes] Andrew Korson (talk | contribs) (Created page with "The '''parse''' command parses a string as if it were text entered by the player. == Syntax == parse(str sA); == Remarks == AGI treats the text of [[string]...")
- 20:02, 14 April 2019 Overlay.pic (hist | edit) [1,735 bytes] Andrew Korson (talk | contribs) (Created page with "The '''overlay.pic''' command draws a picture in memory without first clearing the existing picture. == Syntax == overlay.pic(var vPI...")
- 18:09, 14 April 2019 RaDIaT1oN (hist | edit) [752 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = RaDIaT1oN }} ==<br /> About == <blockquote> <!-- Add about info here --> </blockquote>...")
- 17:32, 14 April 2019 Observe.objs (hist | edit) [1,368 bytes] Andrew Korson (talk | contribs) (Created page with "The '''observe.objs''' command prevents a screen object from moving through other objects. == Syntax == observe.objs(obj oA); == Remarks == If screen o...")
- 17:17, 14 April 2019 Observe.horizon (hist | edit) [1,516 bytes] Andrew Korson (talk | contribs) (Created page with "The '''observe.horizon''' command prevents an object from going above the horizon. == Syntax == observe.horizon(obj oA); == Remarks == If screen object...")
- 17:04, 14 April 2019 Observe.blocks (hist | edit) [1,566 bytes] Andrew Korson (talk | contribs) (Created page with "The '''observe.blocks''' command prevents an object from crossing the boundary of a block or a conditional control line. == Syntax == observe.blocks(obj oA...")
- 16:45, 14 April 2019 Obj.status.v (hist | edit) [1,505 bytes] Andrew Korson (talk | contribs) (Created page with "The '''obj.status.v''' command displays information about a screen object. == Syntax == obj.status.v(var vA); == Remarks == This command is normally used only...")
- 14:05, 14 April 2019 JAGI (Java) (hist | edit) [3,154 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">JAGI (Java)</div> <div align="center">Version <br /> ''Author: Dr Zoltan and Lance Ewing''<br /> </div> {{AGISoftwareInfob...")
- 13:28, 14 April 2019 Dr Zoltan (hist | edit) [802 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = Dr Zoltan }} ==<br /> About == <blockquote> <!-- Add about info here --> </blockquote>...")
- 12:16, 14 April 2019 Obj.in.room (hist | edit) [1,514 bytes] Andrew Korson (talk | contribs) (Created page with "The '''obj.in.room''' command returns TRUE if the specified inventory item's room number is equal to the value of a given variable. == Syntax == obj.in.room(inventory...")
- 23:36, 13 April 2019 Erik Agsjo (hist | edit) [790 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = Erik Agsjo }} ==<br /> About == <blockquote> <!-- Add about info here --> </blockquote>...")
- 23:26, 13 April 2019 Obj.in.box (hist | edit) [2,179 bytes] Andrew Korson (talk | contribs) (Created page with "The '''obj.in.box''' command returns TRUE if the entire bottom row of pixels of the screen object is within a specified region. == Syntax == obj.in.box(screen object|o...")
- 23:01, 13 April 2019 Object.on.water (hist | edit) [2,010 bytes] Andrew Korson (talk | contribs) (Created page with "The '''object.on.water''' command restricts a screen object to water (areas with priority of 3). == Syntax == object.on.water(obj oA); == Remarks == Sc...")
- 22:50, 13 April 2019 Object.on.land (hist | edit) [2,347 bytes] Andrew Korson (talk | contribs) (Created page with "The '''object.on.land''' command restricts a screen object from going entirely on water (areas where priority does not equal 3). == Syntax == object.on.land(screen object|...")
- 22:49, 13 April 2019 PCX2PAL Tutorial (hist | edit) [1,906 bytes] Andrew Branscom (talk | contribs) (Created page with "Introduction AGI PAL is a patch for AGI created by [mailto:dark_minister@hotmail.com dark minister] to change the palette in your game. How To Create an AGIPAL Palette with...")
- 22:39, 13 April 2019 Object.on.anything (hist | edit) [1,266 bytes] Andrew Korson (talk | contribs) (Created page with "The '''object.on.anything''' command removes area restrictions from a screen object. == Syntax == object.on.anything(obj oA); == Remarks == This comm...")
- 18:08, 12 April 2019 Normal.cycle (hist | edit) [2,030 bytes] Andrew Korson (talk | contribs) (Created page with "The '''normal.cycle''' command switches an object's cycle mode to 'normal'. == Syntax == normal.cycle(obj oA); == Remarks == In 'normal' cycle mode...")
- 18:02, 12 April 2019 New.room.v (hist | edit) [1,353 bytes] Andrew Korson (talk | contribs) (Created page with "The '''new.room.v''' command indirectly changes the current room number and forces an update. == Syntax == new.room.v(var vROOMNUM); == Remarks == The '''new....")
- 17:23, 11 April 2019 Mul.v (hist | edit) [1,413 bytes] Andrew Korson (talk | contribs) (Created page with "The '''mul.v''' command multiplies two variables and stores the result in the first. == Syntax == mul.v(var vA, var vB);<br /> vA = vA * vB;<br />...")
- 17:20, 11 April 2019 Mul.n (hist | edit) [1,340 bytes] Andrew Korson (talk | contribs) (Created page with "The '''mul.n''' command multiplies a variable with a number. == Syntax == mul.n(var vA, byt B);<br /> vA = vA * B;<br /> vA *= B; == Remarks == Bec...")
- 14:07, 11 April 2019 Mouse.posn (hist | edit) [1,179 bytes] Andrew Korson (talk | contribs) (Created page with "The '''mouse.posn''' command polls the mouse for its current position. == Syntax == mouse.posn(var vA, var vB); == Remarks == Details of mouse in...")
- 13:33, 11 April 2019 Menu.input (hist | edit) [2,373 bytes] Andrew Korson (talk | contribs) (Created page with "The '''menu.input''' command brings up the menu at the beginning of the next interpreter cycle. == Syntax == menu.input(); == Remarks == When the '''menu.input'''...")
- 13:22, 11 April 2019 Log (hist | edit) [2,086 bytes] Andrew Korson (talk | contribs) (Created page with "The '''log''' command adds an entry to the game's log file. == Syntax == log(msg mLOGMSG);<br /> log("log message"); == Remarks == The '''log''' command is oft...")
- 21:56, 10 April 2019 Load.view.v (hist | edit) [1,683 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.view.v''' command indirectly loads a view resource onto the memory heap. == Syntax == load.view.v(var vVIEWNUM); == Remarks == This comman...")
- 18:58, 10 April 2019 MERGESND (hist | edit) [1,695 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">MERGESND</div> <div align="center">Version 0.3<br /> ''Author: Magnus Kristiansen''<br /> 1998/12/22</div> {{AGISoftw...")
- 07:05, 10 April 2019 Load.pic (hist | edit) [1,841 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.pic''' command indirectly loads a picture resource onto the memory heap. == Syntax == load.pic(var vPICNUM); == Remarks == This command lo...")
- 06:58, 10 April 2019 Load.logics.v (hist | edit) [1,559 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.logics.v''' command indirectly loads a logic resource onto the memory heap. == Syntax == load.logics.v(var vLOGICNUM); == Remarks == This...")
- 06:48, 10 April 2019 Load.logics (hist | edit) [1,460 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.logics''' command loads a logic resource onto the memory heap. == Syntax == load.logics(byt LOGICNUM); == Remarks == This command loads lo...")
- 22:27, 9 April 2019 Impulse Tracker to AGI Sound (hist | edit) [1,924 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Impulse Tracker to AGI Sound</div> <div align="center">Version <br /> ''Author: Nat Budin''<br /> 2000/01/23</div> {{...")
- 21:31, 9 April 2019 Ronnie Harpaz (hist | edit) [644 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = Ronnie Harpaz }} ==<br /> About == <blockquote> <!-- Add about info here --> </block...")
- 21:29, 9 April 2019 AGI SOUND Edit (hist | edit) [1,873 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">AGI SOUND Edit</div> <div align="center">Version 1.0<br /> ''Author: Ronnie Harpaz''<br /> 2000</div> {{AGISoftwareInfobox...")
- 21:10, 9 April 2019 Lindirectv (hist | edit) [993 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lindirectv''' command assigns the value of one variable to another indirectly. == Syntax == lindirectv(var vA, var vB);<br /> *vA =...")
- 20:55, 9 April 2019 Lindirectn (hist | edit) [961 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lindirectn''' command assigns a numerical value to a variable indirectly. == Syntax == lindirectn(var vA, byt B);<br /> *vA = B; ==...")
- 20:18, 9 April 2019 Lessv (hist | edit) [1,201 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lessv''' command compares the values of two variables. It returns TRUE if the value of the first variable is less than the value of the second variable. =...")
- 19:44, 9 April 2019 Lessn (hist | edit) [1,154 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lessn''' command compares a variable value to a number. It returns TRUE if the value of the variable is less than the number. == Syntax == lessn(var...")
- 15:25, 9 April 2019 Issetv (hist | edit) [1,097 bytes] Andrew Korson (talk | contribs) (Created page with "The '''issetv''' command returns the value of a flag indirectly. == Syntax == issetv(var vA) == Remarks == Test commands are only valid in an <code>if</co...")
- 23:30, 8 April 2019 Isset (hist | edit) [1,078 bytes] Andrew Korson (talk | contribs) (Created page with "The '''isset''' command returns the value of the specified flag. == Syntax == isset(flg fA)<br /> fA<br /> == Remarks == Test commands are only valid in an <...")
- 23:24, 8 April 2019 Init.joy (hist | edit) [1,076 bytes] Andrew Korson (talk | contribs) (Created page with "The '''init.joy''' command calibrates the joystick, if one is connected. == Syntax == init.joy(); == Remarks == The joystick is disabled by default when...")
- 21:33, 8 April 2019 Init.disk (hist | edit) [844 bytes] Andrew Korson (talk | contribs) (Created page with "The '''init.disk''' command presumably formatted a floppy disk for save game use on non-PC systems. == Syntax == init.disk(); == Remarks == In the PC version of AGI, this...")
- 21:25, 8 April 2019 Increment (hist | edit) [1,385 bytes] Andrew Korson (talk | contribs) (Created page with "The '''increment''' command increases a variable's value by one. == Syntax == increment(var vA);<br /> ++vA;<br /> vA++;<br /> vA = vA + 1;<br /> v...")
- 21:15, 8 April 2019 Ignore.objs (hist | edit) [1,493 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.objs''' command allows a screen object to move through other objects. == Syntax == ignore.objs(obj oA); == Remarks == By default when i...")
- 20:25, 8 April 2019 Ignore.horizon (hist | edit) [1,505 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.horizon''' command allows an object to go above the horizon. == Syntax == ignore.horizon(obj oA); == Remarks == The horizon is an invis...")
- 20:07, 8 April 2019 Ignore.blocks (hist | edit) [1,574 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.blocks''' command allows an object to ignore blocks and conditional control lines. == Syntax == ignore.blocks(obj oA); == Remarks == The de...")
- 19:41, 8 April 2019 Hold.key (hist | edit) [1,556 bytes] Andrew Korson (talk | contribs) (Created page with "The '''hold.key''' command sets the ego control keys to hold mode. == Syntax == hold.key(); == Remarks == By default, when AGI starts, pressing and releasing a direc...")
- 19:12, 8 April 2019 Hide.mouse (hist | edit) [1,143 bytes] Andrew Korson (talk | contribs) (Created page with "The '''hide.mouse''' command hides the mouse cursor. == Syntax == hide.mouse(); == Remarks == In the PC version of AGI, this command points to a null function, and does no...")
- 17:20, 8 April 2019 Have.key (hist | edit) [2,205 bytes] Andrew Korson (talk | contribs) (Created page with "The '''have.key''' command returns TRUE if the the value of reserved variable v19 > 0. == Syntax == have.key() == Remarks == Test commands are only valid in an <co...")
- 16:56, 8 April 2019 Has (hist | edit) [1,672 bytes] Andrew Korson (talk | contribs) (Created page with "The '''has''' command returns TRUE if the specified inventory item is in the player's inventory (i.e. the item's room number equals 255). == Syntax...")
- 16:04, 7 April 2019 Greaterv (hist | edit) [1,226 bytes] Andrew Korson (talk | contribs) (Created page with "The '''greaterv''' command compares the values of two variables. It returns TRUE if the value of the first variable is greater than the value of the second ...")
- 16:00, 7 April 2019 Greatern (hist | edit) [1,175 bytes] Andrew Korson (talk | contribs) (Created page with "The '''greatern''' command compares a variable value to a number. It returns TRUE if the value of the variable is greater than the number. == Syntax == greatern(variab...")
- 15:52, 7 April 2019 Graphics (hist | edit) [1,036 bytes] Andrew Korson (talk | contribs) (Created page with "The '''graphics''' command displays the graphics screen. == Syntax == graphics(); == Remarks == The default display screen when AGI starts is the graphics screen. If t...")
- 15:49, 7 April 2019 Get.v (hist | edit) [1,199 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.v''' command indirectly adds an inventory item to the player's inventory. == Syntax == get.v(var vA); == Remarks == The OBJECT File (AGI)|roo...")
- 15:45, 7 April 2019 Get.string (hist | edit) [3,785 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.string''' command prompts the player to enter a string that can be manipulated in logic code. == Syntax == get.string(str sA, msg mPROM...")
- 15:12, 7 April 2019 Get.room.v (hist | edit) [1,222 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.room.v''' command copies an inventory item's room number to a variable. == Syntax == get.room.v(var vA, va...")
- 15:04, 7 April 2019 Get.priority (hist | edit) [968 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.priority''' command stores the current priority of a screen object in a variable. == Syntax == get.priority(obj oA, var...")
- 21:00, 1 April 2019 Get.num (hist | edit) [2,169 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.num''' command prompts the player to enter a number. == Syntax == get.num(msg mPROMPT, var vB);<br /> get.num("prompt", var...")
- 19:58, 1 April 2019 Get (hist | edit) [1,214 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get''' command adds an inventory item to the player's inventory. == Syntax == get(itm iA);<br /> get("item"); == Remarks == The '''get''' com...")