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- 14:37, 21 April 2019 Set.menu.item (hist | edit) [2,331 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.menu.item''' command adds a menu item to a menu. == Syntax == set.menu.item(msg mA, ctl cB);<br /> set.menu.item("menu item text", c...")
- 14:15, 21 April 2019 Set.menu (hist | edit) [2,584 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.menu''' command adds a menu to the menu system. == Syntax == set.menu(msg mA);<br /> set.menu("menu text"); == Remarks == In AGI menus are the displ...")
- 13:32, 21 April 2019 Leisure Suit Larry Source Repository (hist | edit) [660 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Leisure Suit Larry Source Repository</div><br /> ==<br /> Introduction == <!-- Info here --> <div ID="LSL1"></div> ==<br /> Le...")
- 13:20, 21 April 2019 King's Quest Source Repository (hist | edit) [1,842 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">King's Quest Source Repository</div><br /> ==<br /> Introduction == <!-- Info here --> <div ID="KQ1"></div> ==<br /> King's Qu...")
- 13:19, 21 April 2019 Source Repository (hist | edit) [1,202 bytes] Andrew Branscom (talk | contribs) (Created page with "Source Repository This is a page for a source repository of SCI game scripts using SCI Companion's decompiler. ==<br /> Info == <!-- Info here --> ==<br /> King's Que...")
- 12:39, 21 April 2019 Set.key (hist | edit) [1,470 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.key''' command assigns a keyboard shortcut to a controller. == Syntax == set.key(byt ASCII, byt SCAN, ctl cCTRL); == Remark...")
- 09:13, 21 April 2019 Set.horizon (hist | edit) [1,875 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.horizon''' command adjusts the position of the horizon line. == Syntax == set.horizon(byt HORIZON); == Remarks == The horizon's value is set to '...")
- 09:00, 21 April 2019 Set.game.id (hist | edit) [1,596 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.game.id''' command sets the game ID. == Syntax == set.game.id(msg mGAMEID);<br /> set.game.id("gameid"); == Remarks == The game ID is a short name,...")
- 00:36, 21 April 2019 Screen Object Table (hist | edit) [24,451 bytes] Andrew Korson (talk | contribs) (Created page with "The screen object data structure is comprised of 43 (0x2B) bytes of data that track the object's size and position, view/loop/cel data, motion...")
- 23:30, 20 April 2019 Screen object (hist | edit) [5,269 bytes] Andrew Korson (talk | contribs) (Created page with "The screen object data type (sometimes called a VIEW object; not to be confused with a view resource) represents the animated sprites that are controlled by AGI. Unlike ...")
- 22:19, 20 April 2019 Set.cursor.char (hist | edit) [961 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set.cursor.char''' command sets the cursor character. == Syntax == set.cursor.char(msg mCURSORCHAR);<br /> set.cursor.char("message text"); == Remarks ==...")
- 14:44, 20 April 2019 Set (hist | edit) [815 bytes] Andrew Korson (talk | contribs) (Created page with "The '''set''' command sets a flag's value to TRUE. == Syntax == set(flg fA);<br /> fA = true; == Remarks == None. == Possible Errors == Changing values of [...")
- 14:01, 20 April 2019 Script.size (hist | edit) [1,621 bytes] Andrew Korson (talk | contribs) (Created page with "The '''script.size''' command sets the size of the script table. == Syntax == script.size(byt SIZE); == Remarks == Scripts are used to keep trac...")
- 13:35, 20 April 2019 Saving Games (hist | edit) [4,139 bytes] Andrew Korson (talk | contribs) (Created page with "== Saving Games in AGI == Saving a game (by using the '''save.game''' command) writes the current game state, including all information about loaded resources, vari...")
- 12:56, 20 April 2019 Save.game (hist | edit) [884 bytes] Andrew Korson (talk | contribs) (Created page with "The '''save.game''' command saves the game to a file. == Syntax == save.game(); == Remarks == Saving a game writes all the information about the current game state to a fi...")
- 11:40, 20 April 2019 Rindirect (hist | edit) [993 bytes] Andrew Korson (talk | contribs) (Created page with "The '''rindirect''' command assigns the indirect value of one variable to another. == Syntax == rindirect(var vA, var vB);<br /> vA = *vB; ==...")
- 09:14, 20 April 2019 Right.posn (hist | edit) [2,164 bytes] Andrew Korson (talk | contribs) (Created page with "The '''right.posn''' command returns TRUE if the screen coordinates of the screen object's bottom right pixel is within a specified region. == Syntax == right.posn(scr...")
- 07:00, 20 April 2019 Reverse.loop (hist | edit) [2,853 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reverse.loop''' command switches an object's cycle mode to 'reverse loop'. == Syntax == reverse.loop(obj oA, flg fDONE); == Remarks ==...")
- 06:42, 20 April 2019 Reverse.cycle (hist | edit) [2,051 bytes] Andrew Korson (talk | contribs) (Created page with "The '''reverse.cycle''' command switches an object's cycle mode to 'reverse cycle'. == Syntax == reverse.cycle(obj oA); == Remarks == In 'reverse cyc...")
- 22:30, 19 April 2019 Return.false (hist | edit) [1,043 bytes] Andrew Korson (talk | contribs) (Created page with "The '''return.false''' command is an undocumented test command that does nothing except to return a value of false when called in an if command. == Syntax == return.false()...")