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  • A scene from Sierra's King's Quest 3</div> ...of its (for then) good graphics, well-developed plot, and tough puzzles. Sierra quickly released another adventure game, called Wizard and the Princess. T
    10 KB (1,669 words) - 01:44, 29 December 2013
  • ...interpreter for the Game Boy Advance Adventure Game Interpreter. It allows Sierra's original animated adventure games to be played on the Nintendo Game Boy A ...AGI''', the interpreter/emulator/software that runs your favorite original Sierra games including [[King's Quest Series|King's Quest 1-4]], [[Space Quest Ser
    13 KB (2,314 words) - 19:36, 13 May 2024
  • ...s Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]]. ...t the scene. There were five games that I know of which used this version. Sierra obviously noticed the increased size of the games and therefore added data
    19 KB (3,293 words) - 14:46, 24 March 2019
  • Partially based on the [http://agisci.altervista.org/|Sierra On-Line Debug Mode FAQ] by [[HWM]] ...in many aspects more like [[AGI2]], including the version number given by Sierra (v2.001), so it's listed under [[AGI2]]. The first release of [[King's Ques
    16 KB (2,485 words) - 21:20, 13 September 2016
  • ...is does not reduce the usefulness of analyzing the game programs of Sierra On-Line, Inc. ...5 and are identified by their number. (The original Logic source code that Sierra's programmers wrote would have had textual identifiers for these variables,
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...m? And how to program is not clear either. What to do? Tried to play a few Sierra games to get used to them. But all the games are controlled using key phras ...hope it can give you enough information to later easily read the source of Sierra games' logics, which are the true examples of AGI programming.
    65 KB (10,734 words) - 19:45, 2 March 2018

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