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  • ...'''''Serguei's Destiny II''''' demo uses interpreter version 2.917 with [[AGI Mouse]]. This game uses the [[AGI Mouse]] and you type commands only to cast a spell.
    2 KB (245 words) - 13:06, 6 February 2024
  • <div align="center"><div style="font-size: 22pt">How to use the AGI Mouse 1.0 API</div><ref>http://www.agidev.com/articles/a.php?id=25</ref><br ...he mouse with extreme ease. This document shows you how to make use of the AGI Mouse 1.0 API.
    4 KB (660 words) - 19:51, 20 February 2024
  • [[Jens Christian Restemeier]]'s JAGI is a free AGI interpreter for Linux written in C. JAGI uses GGI for graphics output and O [[Category:AGI Interpreter]]
    2 KB (225 words) - 18:17, 14 April 2019
  • ...s for ''M&ouml;ller, Ewing and Kelly Adventure'' and has been developed by AGI hackers [[Joakim M&ouml;ller]], [[Lance Ewing]] and [[Peter Kelly]] using D * <!-- [[AGI Interpreter]] -->
    2 KB (245 words) - 12:06, 24 March 2022
  • ...ming Community has lead to what I think is a fun, exciting new way to play AGI games. ...be turned on or off in real time on a right click. You can play the Sierra AGI games with their proper graphics aspect ratio (4:3).
    5 KB (694 words) - 16:32, 10 May 2024
  • <div align="center"><span style="font-size: 22pt">A Brief Explanation of AGI</span><br /> ...adventure games, Leisure Suit Larry being my favorite. In the late 1980s, AGI was superseded by a much more sophisticated system mostly designed by Jeff
    3 KB (401 words) - 17:09, 19 April 2022
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra
    4 KB (599 words) - 17:11, 14 April 2019
  • ...often come bundled with an interpreter. However -- barring some [[Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them wit ...n AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interpreters and their compatible system.
    11 KB (1,693 words) - 11:27, 24 March 2019
  • * [[The AGI Interpreter]] [[Category:AGI Interpreter]]
    3 KB (340 words) - 18:29, 14 April 2019
  • [[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here: https://sourceforge.net/projects/agi/
    3 KB (459 words) - 18:18, 14 April 2019
  • ==<br /> &nbsp;[[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 &nbsp;About this Documen
    8 KB (961 words) - 20:33, 2 March 2018
  • Serguei's destiny works like many AGI games: with the arrows keys, you control Serguei and writing commands used * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/SergueisDestiny.zip|Serguei's Destiny]]<span class="DLInfo"> (ZIP
    3 KB (397 words) - 12:51, 6 February 2024
  • |}There are 23 known types of errors in the AGI interpreter. The strange thing is that it doesn't actually generate all of ...t the name data and put in your own. It's probably better off waiting for AGI Studio to support an option however.<br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}
    12 KB (1,601 words) - 21:36, 23 February 2024
  • ...'''G'''ame '''I'''nterpreter is [[Brian Provinciano|Brian Provinciano's]] AGI replacement interpreter for the Game Boy Advance Adventure Game Interpreter ...y Advance. With the use of a flash cart on your GBA, you can play all your AGI games on the portable. Not only can you play Sierra's adventure games, but
    13 KB (2,313 words) - 18:15, 14 April 2019
  • AGI (Adventure Game Interpreter) was the first major interpreter used by Sierra The latest version of this document can be found at http://agi.helllabs.org/agispecs/ in SGML, HTML, GNU info, Postscript and ASCII format
    8 KB (1,319 words) - 00:50, 3 March 2018
  • ...ews''', contain some of the graphics for an [[AGI|AGI]] game. Unlike the [[AGI Picture Resource|picture resources]], which are full-screen background imag ...ch is loop 255 (0-254); however, some view editors, including [[AGI Studio|AGI Studio]], do not support this many loops and cels in a view. -->
    10 KB (1,736 words) - 16:58, 14 April 2019
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018
  • All the interpreters for the PC allocate the exact same amount for the stack but some people see ...It also mentions how to patch the interpreter to increase the stack. See "AGI Stack Overflow Information".<br />
    9 KB (1,557 words) - 14:17, 22 March 2019
  • ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c * 0xFB--0xFE: Unused in most AGI games.
    24 KB (3,796 words) - 19:37, 2 March 2018

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