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  • ...ption|view description]] is displayed above in a message box. Pressing any key erases the object and its definition, and play resumes.
    3 KB (496 words) - 19:00, 22 April 2019
  • ...and some (like the demo pack 3) aren't encrypted. Use [[SUP]] to insert a key into SIERRA.COM/AGI.COM and the [[ADECRYPT]] to decrypt the AGI file.
    4 KB (600 words) - 12:36, 24 March 2019
  • ...command) pause the game, and remain until the player presses ENTER or ESC key. If f15 is FALSE but v21 is not zero, the window will also be dismissed aft
    4 KB (613 words) - 07:02, 18 April 2019
  • ...command) pause the game, and remain until the player presses ENTER or ESC key. If f15 is FALSE but v21 is not zero, the window will also be dismissed aft
    4 KB (654 words) - 07:12, 18 April 2019
  • * 19 - Key pressed on the keyboard. ** 0 - message window is closed when <code>ENTER</code> or <code>ESC</code> key are pressed. If Var(21) is not 0, the window is closed automatically after
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...source to this uncompleted project. I updated it, but it was still missing key aspects for a fully functional IDE. The backbone of it was its AGI library.
    5 KB (694 words) - 16:32, 10 May 2024
  • don't have the key."); don't have the key.");
    16 KB (2,157 words) - 16:12, 27 March 2019
  • |align="center"|<code>303-304</code>||<code>Key Dir</code> ...the set.key command.</ref><ref>Although the size (200 bytes) allows for 50 key mappings, in reality the interpreter appears to have a lower limit hard-cod
    20 KB (3,294 words) - 19:38, 2 March 2018
  • <div id="set.key"></div> '''<code>set.key(s,c)</code>'''
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...of the games activate their debug modes by pushing the <code>ALT-D</code> key combination. The other games used a magic phrase to enter the debug mode. ...executed. In this case most keys step forward one test command, and the + key steps to the start of the next Logic file.
    19 KB (3,293 words) - 14:46, 24 March 2019
  • <div><code>set.key(NUM, NUM, NUM)</code></div> ...st number is the number of the controller which is to be activated by this key. The keycodes are given in the IBM Tech Ref. in section 2 under "Keyboard E
    48 KB (7,640 words) - 20:18, 28 March 2018
  • ...it the source code files, call the compile macro (often assigned to the F9 key). It saves your file, calls the CG game compiler, routes CG's output to you ...Medium, Fast and Zip move the cursor 2, 3, and 4 dots per cursor movement key, respectively.
    24 KB (3,897 words) - 20:53, 29 April 2019
  • ...w Sierra games to get used to them. But all the games are controlled using key phrases that, naturally, I don't know. ''(He probably means the input in En ...Noticed that if nothing happens in the game (no input using error keys or key phrases), the logic numbers and commands are the same, and are mostly tests
    65 KB (10,734 words) - 19:45, 2 March 2018
  • ...- this improves performance when replacing in very large source files; TAB key behaves as expected on Find form; fixed bug in Game About and Game Version '''2.2.3:''' Support for international MSDOS codepages. Enter key on Find Form sends a 'Find button click' event instead of adding CR to sear
    20 KB (3,287 words) - 19:46, 22 March 2024
  • * Keyboard key names are given in fixed with font (e.g. <code>ENTER</code>).
    8 KB (1,319 words) - 00:50, 3 March 2018
  • An Inventory item is one of the key elements to your AGI game. So unless you know how to add them, your game wi
    15 KB (2,552 words) - 14:27, 24 March 2019
  • The interpreter console (activated by the '''&lt;`&gt;''' key or the right mouse button) can be used to inspect and modify AGI game data
    12 KB (1,601 words) - 21:36, 23 February 2024
  • There are only three key words that the compiler recognizes - 'if', 'else' and 'goto'. The syntax fo
    19 KB (3,133 words) - 01:42, 15 February 2022
  • |align="center"|<code>0</code>||<code>Top key</code>
    31 KB (4,588 words) - 19:37, 2 March 2018

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