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  • '''Defines''', in [[AGI|AGI]] [[Logic Resource (AGI)|logic]], allow you to provide a proper name for the [[Variable|variables]], [[Fla Below is a typical [[New Room Section|new room section]] of a logic file, without defines:
    2 KB (351 words) - 13:57, 30 January 2024
  • <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator
    5 KB (778 words) - 17:07, 12 May 2024
  • <div align="center"><span style="font-size: 22pt">The Basic Logic Set-up for a Typical Scene</span><br /> Here is the basic Logic for a typical scene.
    3 KB (640 words) - 12:10, 26 December 2013
  • [[AGI|AGI]] is a game engine which imposes significant memory and resource constraints on the game developer. Among these constraints are: ...GI Picture Resource|picture]], [[AGI View Resource|view]], and [[AGI Sound Resource|sound]] resources in a game.
    5 KB (829 words) - 14:22, 24 March 2019
  • ...C resource. This tool was more of an exploratory tool in understanding the LOGIC format (remembering that this pre-dated AGI Studio and the AGI specs).
    2 KB (213 words) - 16:23, 12 May 2024
  • ==<br /> Logic == * [[AGI Command Reference]] an AGI Logic Programming Tutorial by [[Chris Cromer]]
    4 KB (614 words) - 02:21, 10 March 2018
  • ...d Sound resources to be imported from other programs and added to a game's resource files. It also provides a toolbar button that allows [[User:Lance Ewing|Lan ...ded is a [[WORDS.TOK]] editor, an [[AGI OBJECT File|OBJECT]] editor, and a Resource Manager. An extensive Help File was also included.
    8 KB (1,125 words) - 17:08, 12 May 2024
  • ...(which basically runs everything), logic 1 (which is the start-up screen), logic 2 (which will be the first scene of the game) and several logics in the 90' ...ene. Then there will be the main body of text. Click here to see a typical logic layout (link). You can now add more to this. Notice the section of code whi
    4 KB (742 words) - 12:09, 26 December 2013
  • ...ve list of words to be recognized by the game without the [[Logic Resource|logic]] programmer having to worry about cluttering the code with each possible s
    1 KB (244 words) - 13:32, 28 January 2022
  • [[Error Code Tutorial - Logic Errors|2]] | <div align="center"><span style="font-size: 22pt">Logic Errors</span><br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the [[:Category:Logic Commands|logic commands]]:
    3 KB (440 words) - 17:13, 14 April 2019
  • The '''new room section''' of a [[Logic Resource|logic]] is a section of code that runs during the first [[Interpreter cycle|inter
    1 KB (216 words) - 02:09, 29 December 2013
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...]] '''VIEWNUM''' is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. P
    3 KB (452 words) - 18:30, 22 April 2019
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: # all resource linked lists are cleared;
    4 KB (596 words) - 17:56, 12 April 2019
  • [[AGI for Newbies Chapter 3 - An Introduction to Logic|3]] ...objects are all stored in [[View Resource (AGI)|View resources]]. A View resource can contain various &quot;cels,&quot; all arranged in &quot;loops.&quot; W
    8 KB (1,455 words) - 17:37, 14 April 2019
  • ...esource|view]] for [[AGI Ego|ego]], a blank [[AGI Picture Resource|picture resource]] that is used by the first [[AGI Room|room]] in the game, and a default [[ ...ode>. This is why programs such as the [[AGI Base Logic Generator|AGI Base Logic Generator]] misspell the define name by default.
    6 KB (993 words) - 10:27, 28 March 2019
  • ===<br /> Resource Editors === ====<br /> Logic Editor ====
    4 KB (499 words) - 17:03, 12 May 2024
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...'''vVIEWNUM''', is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. P
    3 KB (496 words) - 19:00, 22 April 2019
  • ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the logic commands:
    3 KB (423 words) - 16:04, 28 December 2013
  • [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e
    9 KB (1,557 words) - 14:17, 22 March 2019

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