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  • ...ds the total number of inventory items in the [[OBJECT File (AGI)|OBJECT]] file), AGI will raise [[trappable error #23]].
    1 KB (220 words) - 12:16, 14 April 2019
  • ...on. Choosing an existing game slot will write over that existing save game file. ...concatenated with "SG", with a file extension that contains the save game file number. As an example, King's Quest I save games would be "KQ1SG.1", "KQ1SG
    4 KB (673 words) - 13:35, 20 April 2019
  • == <div id="ss10.1"></div><br />10.1 Format of the <code>object</code> file == The <code>object</code> file stores two bits of information about the inventory items used in an AGI gam
    8 KB (1,259 words) - 19:43, 2 March 2018
  • ...that are currently in the player's inventory (meaning they have a [[OBJECT File (AGI)|room number]] value of 255). The items are displayed in two columns, ...tem)]] is set to selected item's index from the [[OBJECT File (AGI)|OBJECT file]]. If ESC was pressed, v25 is set to 255. If there is nothing to select, v2
    3 KB (453 words) - 18:48, 23 April 2019
  • *'''[[:Category:Screen Object Control Commands|Screen Object Control Commands]]''' *'''[[:Category:Screen Object Motion Control Commands|Screen Object Motion Control Commands]]'''
    3 KB (484 words) - 19:48, 22 March 2019
  • ...e a proper name for the [[Variable|variables]], [[Flag|flags]], [[Animated Object|objects]] and other data in the game. This significantly improves the reada Defines must be defined in the file before they are used.
    2 KB (351 words) - 13:57, 30 January 2024
  • ...kground object, it must have a higher priority than characters behind that object – otherwise, the illusion of depth doesn’t work. Therefore, all “<spa <div align="center">[[File:agiboulder.png|a boulder]]</div>
    9 KB (1,508 words) - 17:35, 14 April 2019
  • <div align="center">[[File:1.png]]</div> <div align="center">[[File:2.png]]</div>
    2 KB (405 words) - 15:46, 28 December 2013
  • # [[AGI Command Reference - Object Control Commands|Object Control Commands]] # [[AGI Command Reference - Object Description Commands|Object Description Commands]]
    4 KB (614 words) - 02:21, 10 March 2018
  • ...s all 12 slots, the restore games list only includes slots if a valid game file exists in the directory. ...[script]] table and [[set.scan.start|scan start]] list from the saved game file into AGI's memory. [[Reserved variables]] [[v20 (computer type)]], [[v26 (m
    1 KB (196 words) - 21:41, 19 April 2019
  • ...AGI OBJECT File|OBJECT]] editor, and a Resource Manager. An extensive Help File was also included. ...the code into a Logic resource, and also to save your logic code to a text file.
    8 KB (1,125 words) - 12:01, 24 March 2022
  • |[[File:sndt_merge.png]] ...to combine channels from different sounds and combine them into one sound file. The name of the tools is a bit deceiving however. You could more accurat
    3 KB (551 words) - 21:56, 9 April 2019
  • ...CT file]], the [[Directory Files (AGI)|directory files]] and the [[AGI VOL File|VOL files]]. ...ing language, we suggest you read the logic section of the AGI Studio help file, and the various other bits of documentation and tutorials available on-lin
    4 KB (599 words) - 17:11, 14 April 2019
  • | MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br />&nbsp; ...parents. Naturette 4 uses advanced point and click. Now, you can select an object and use it in the game.
    2 KB (307 words) - 21:32, 8 February 2024
  • ...iable 18 with secondary data that occurred with the error (like a logic or object number)<br /> |[[File:errt_tired.png]]
    10 KB (1,724 words) - 13:57, 30 January 2024
  • ...f inventory objects the player can get<br />[data.html#words The WORDS.TOK file] - list of words accepted by the game ...s displayed using the show.obj command (i.e. when the player "examines" an object), the first cel of the first loop is displayed on screen along with the des
    9 KB (1,550 words) - 16:02, 26 December 2013
  • ...ogether into one file called vol.0 (or vol.x for multi-disk games). These file types are [[AGI Picture Resource|Picture]], [[AGI View Resource|View]], [[A ...tant to know that when I mention bitmaps, I'm not referring to the Windows file type of BMP. Although BMP stands for bitmap, bitmap is a general term in g
    15 KB (2,552 words) - 14:27, 24 March 2019
  • ...and then recompiled again. Handy to have if you want to edit an AGI sound file, but don't want to fiddle around with hex editors. You can also increase, === Decompiling a Sound Object ===
    5 KB (715 words) - 13:57, 30 January 2024
  • ...lf (in the case with [[Pimp Quest]] because it is filling around a brushed object in the title screen.. so there's lots of little lines to fill up and all th ...ile:stakt_pimp_bad.png]]<br />''Bad picture. (filled after)''<br /><br />[[File:stakt_pimp_good.png]]<br />''Good picture. (filled before)''<br /><br />
    4 KB (600 words) - 12:36, 24 March 2019
  • ...e AGI Studio [[AGI Studio#Logic Editor|logic editor]], or a compiled logic file that can be imported to AGI Studio can be created. ...mbolic logic code, but AGI Studio was coded to handle a pre-compiled logic file only.
    5 KB (778 words) - 18:18, 11 April 2022

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