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  • The '''add.to.pic''' command allows you to add a view to the visual picture screen in memory. add.to.pic([[number|byt]] VIEW, [[number|byt]] LOOP, [[number|byt]] CEL, [[number|byt]] X, [[number|byt]]
    3 KB (604 words) - 13:57, 28 January 2022
  • ...loop number, i.e. it exceeds the maximum number of available loops in the view, AGI raises [[trappable error #5]]. ...f the value of '''LOOP''' is GREATER than the total number of loops in the view. However, since loops are zero based (first loop is 0, second loop is one,
    2 KB (376 words) - 13:17, 21 April 2019
  • ...d Sound resources to be imported from other programs and added to a game's resource files. It also provides a toolbar button that allows [[User:Lance Ewing|Lan ...ded is a [[WORDS.TOK]] editor, an [[AGI OBJECT File|OBJECT]] editor, and a Resource Manager. An extensive Help File was also included.
    8 KB (1,125 words) - 17:08, 12 May 2024
  • ...loop number, i.e. it exceeds the maximum number of available loops in the view, AGI raises [[trappable error #5]]. ...the value of '''vLOOP''' is GREATER than the total number of loops in the view. However, since loops are zero based (first loop is 0, second loop is one,
    2 KB (385 words) - 13:29, 21 April 2019
  • ...formerly known as '''Linux AGI Studio''', is a program that allows you to view, create and edit AGI games. Basically, it is an enhanced port of the Window ===<br /> Resource Editors ===
    4 KB (499 words) - 17:03, 12 May 2024
  • ...ure Resource|picture resources]], which are full-screen background images, view resources are smaller "sprites", such as animations. They are also stored a ...ng [[AGI Studio|AGI Studio]], do not support this many loops and cels in a view. -->
    10 KB (1,736 words) - 16:58, 14 April 2019
  • ...object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appear on screen. ...isplay an object on screen, a [[view]] must be assigned using the '''[[set.view]]''' command. In each [[interpreter cycle]], AGI displays each cel in the c
    5 KB (864 words) - 23:30, 20 April 2019
  • If a [[View Resource (AGI)|view]] has not been assigned to the object, AGI raises [[trappable error #10]]. [ typical code to add a static view
    2 KB (313 words) - 16:16, 20 April 2019
  • ''"discard.view(v18): View not loaded."Code 1 (v18=view number)''<br /> ''"set.view(_,v18): View not loaded." Code 3 (v18=view number)''<br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • [[Vortex AGI Tutorials - Picture, Sound, and View|3]] | ...ow to create AGI games. It will focus on such fundamentals as game design, resource creation and editing, AGI programming, and for those interested, advanced/m
    2 KB (277 words) - 13:09, 26 December 2013
  • ...objects are all stored in [[View Resource (AGI)|View resources]]. A View resource can contain various &quot;cels,&quot; all arranged in &quot;loops.&quot; W * '''[[Picture Resource (AGI)|Picture]]''' -- The Picture resources provide the visual background f
    8 KB (1,455 words) - 17:37, 14 April 2019
  • Whenever a resource is loaded, the interpreter needs a spot in memory to store it. This memory * [[View Resource (AGI)|View Resources]]
    17 KB (2,931 words) - 14:00, 30 January 2024
  • ...for building both V2 and V3 VOL files from LOGIC, PICTURE, VIEW and SOUND resource files. This was how some of the early attempts at creating fan made AGI dem * [[:Category:AGI Resource Tools|AGI Resource Tools]]
    3 KB (350 words) - 18:40, 21 June 2022
  • ...screen during the game. In this example, the following image is stored as View number 2 (the transparency color is cyan) <div align="center">[[File:agiboulderview.png|the boulder as a View object]]</div>
    9 KB (1,508 words) - 17:35, 14 April 2019
  • ...[[AGI View Resource|View]], [[AGI Sound Resource|Sound]], and [[AGI Logic Resource|Logic]]. The maximum amount of these in any AGI game is 256. ==== View ====
    15 KB (2,552 words) - 14:27, 24 March 2019
  • <blockquote>output: the output file (AGI picture resource)</blockquote> <code>-v</code> Enables the onscreen view of the generated image<br />
    4 KB (464 words) - 17:00, 12 May 2024
  • ...led Resources you will see a dropdown Listbox this is automatically set to View click the down arrow at the side and select Logic from the list that appear Click on any resource. Then on the menu select ''Resource > Add Resource''
    12 KB (1,810 words) - 19:16, 28 December 2013
  • ...you're done with then. If you're still running out of room, try bundling view resources together and try and get some to mirror others. Converted sounds ...nction called "show.obj" which will display a view resource along with the view's description. It's used for displaying objects from the inventory. It al
    9 KB (1,557 words) - 14:17, 22 March 2019
  • [../IDEs/AGIStudioOverview.html View resources] - animations and sprites<br />[data.html#picture Picture resourc == View resources ==
    9 KB (1,550 words) - 16:02, 26 December 2013
  • ...div id="view"></div><div id="s8"></div><br /><span style="font-size: 22pt">View Resources</span> ...ame. Unlike the picture resources which are full-screen background images, View resources are smaller ''sprites'' used in the game, such as animations and
    18 KB (2,980 words) - 19:37, 2 March 2018

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