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  • <div align="center"><div style="font-size: 22pt">How to use the AGI Mouse 1.0 API</div><ref>http://www.agidev.com/articles/a.php?id=25</ref><br ...he mouse with extreme ease. This document shows you how to make use of the AGI Mouse 1.0 API.
    4 KB (660 words) - 19:51, 20 February 2024
  • ...060622035604/http://eds.org/~david/agi/fanmade/rubycast.htm|eds.org/~david/agi/fanmade/rubycast.htm]] (web archive)</ref> ...little help, except from a gatekeeper, and your own wits. Can you succeed? Play this game and find out!
    4 KB (581 words) - 18:06, 9 February 2024
  • AGI will center the window on the screen, and if the message is more than 30 ch ...1 (window close time)]] determine how the '''print''' command affects game play. The default condition is f15 reset to FALSE and v21 == 0; displayed window
    2 KB (355 words) - 07:02, 18 April 2019
  • You play Mike Goodman, a small-time con-man who, after yet another night of bad busi * [[Fan AGI Release List]]
    2 KB (274 words) - 13:26, 8 February 2024
  • ...ds.org/~david/agi/dquest/|eds.org/~david/agi/dquest/|http://eds.org/~david/agi/dquest/]] (web archive) ...>[[wayback:20060709183435/http://eds.org/~david/agi/dquest/|eds.org/~david/agi/dquest/]] (web archive)</ref>
    4 KB (666 words) - 17:07, 7 February 2024
  • ScummVM is a collection of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system (the VM in the name sta * [[The AGI Interpreter]]
    3 KB (341 words) - 19:41, 13 May 2024
  • ...IDTH'''. If there are no spaces and the text is longer than '''MAXWIDTH''' AGI will force a break and set the width to '''MAXWIDTH'''. ...1 (window close time)]] determine how the '''print''' command affects game play. The default condition is f15 reset to FALSE and v21==0; displayed windows
    4 KB (613 words) - 07:02, 18 April 2019
  • ...IDTH'''. If there are no spaces and the text is longer than '''MAXWIDTH''' AGI will force a break and set the width to '''MAXWIDTH'''. ...1 (window close time)]] determine how the '''print''' command affects game play. The default condition is f15 reset to FALSE and v21==0; displayed windows
    4 KB (654 words) - 07:12, 18 April 2019
  • {{Quote|Attrib = Rainer De Temple <ref>from the original AGI Wiki [[wayback:20081230082635/http://www.agigames.com/agiwiki/index.php/Use Hi my name is Rainer De Temple, I'm 24 years old, and have been on the AGI scene since 1997.
    6 KB (879 words) - 17:40, 7 February 2024
  • ...'''G'''ame '''I'''nterpreter is [[Brian Provinciano|Brian Provinciano's]] AGI replacement interpreter for the Game Boy Advance Adventure Game Interpreter ...our GBA, you can play all your AGI games on the portable. Not only can you play Sierra's adventure games, but also your own, and dozens of homebrew games m
    13 KB (2,314 words) - 19:36, 13 May 2024
  • When you play the ROLs, remember to tell your player to use BNK835.BNK, especially for MT * [[Sound Resource (AGI)|AGI Sound Resources]]
    5 KB (720 words) - 16:28, 12 May 2024
  • ...e. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much more sophisticated so ...s sound generators. This format appears to have remained right through the AGI games up until 1989--90 when SCI took over even though the PCjr had long si
    31 KB (4,588 words) - 19:37, 2 March 2018
  • <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho
    15 KB (2,552 words) - 14:27, 24 March 2019
  • <blockquote>''"Sorry, your computer does not have enough memory to play this game. 256K of RAM is required." (memory init) (destructive)''</blockqu ...It also mentions how to patch the interpreter to increase the stack. See "AGI Stack Overflow Information".<br />
    9 KB (1,557 words) - 14:17, 22 March 2019
  • [[Official AGDS/AGI Documentation]]<br /> '''[[AGI Picture Resource|PICTURE]]''' -- Usually, each ROOM has an associated pictu
    24 KB (3,897 words) - 20:53, 29 April 2019
  • ...background animations, or still props. Each object has a [[View Resource (AGI)|view]] assigned to it, and objects can be placed anywhere on the screen an ...at any one time. This is set by a certain byte in the [[OBJECT File (AGI)|AGI OBJECT file]]. [[WinAGI|WinAGI]] allows you to easily edit the maximum numb
    20 KB (3,338 words) - 19:56, 6 February 2022
  • ...also many arguments with Disney's staff about exactly how the game should play, something I was careful to avoid with my games. (I just "didn't get around * [[Sierra AGI Release List]]
    9 KB (1,458 words) - 17:35, 26 April 2019
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    20 KB (3,294 words) - 19:38, 2 March 2018
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018
  • [[Official AGDS/AGI Documentation]]<br /> <blockquote><div class="CodeBlockHeader">AGI Code:</div>
    48 KB (7,640 words) - 20:18, 28 March 2018

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