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  • ...se to develop AGI games, from the original King's Quest to King's Quest 4, AGI. ...d of a suite of various tools and utilities to create and edit the various AGI resources, including
    3 KB (297 words) - 20:57, 29 May 2024
  • | [[Peter Kelly's AGI Tetris]] || align="center" | [[2002]] || Designer ==<br /> Tools by Peter Kelly ==
    2 KB (215 words) - 12:06, 24 March 2022
  • ...that allows multiple people to work on the same source. It was one of the tools that [[Nat Budin]] developed for the development of [[Operation: RECON Demo * [[AGI Versioning Tools]]
    2 KB (272 words) - 16:30, 12 May 2024
  • ...color AGI View editor. This program allows you to edit 256 color views for AGI games. You can import the regular 16 color views and convert them to 256 co ...x00 for a new line. Distinguishing the two different views is easy. Normal AGI views start with '\x01\x01', while my new format starts with '\x0F\xF0'.
    3 KB (336 words) - 12:35, 24 May 2024
  • ...it can use 256 colors. Dark Minister created the original version allowing AGI to support 256 color pictures. Brian Provinciano continued work on it givin ...IP File]] [[AGI:AGIHacks/AGI_256_Color_Tools(AGI256Tools).zip|AGI256 Color Tools]]<span class="DLInfo"> (ZIP file) [260 KB]</span>
    3 KB (389 words) - 19:19, 20 February 2024
  • ...are ready for import into an AGI game using a program such as [[AGI Studio|AGI Studio]] or [[WinAGI|WinAGI]]. ...original AGI games, it is also a very useful tool for learning how to draw AGI pictures. Simply step through the picture and see how people like Mark Crow
    2 KB (289 words) - 16:58, 12 May 2024
  • <div align="center" style="font-size: 22pt">AGI Room Generator</div> | Software = AGI Room Generator
    3 KB (365 words) - 12:34, 24 May 2024
  • <div align="center"><span style="font-size: 22pt">AGI Docs</span><br /> This section provides documentation on all aspects of creating AGI games - programming, drawing graphics, game design etc. There are also some
    1 KB (196 words) - 02:31, 10 March 2018
  • ...mand line tool for extracting AGI V2 resources out of the [[VOL File (AGI)|AGI VOL files]]. * [[:Category:AGI Resource Tools|AGI Resource Tools]]
    2 KB (198 words) - 16:22, 12 May 2024
  • ==<br /> Tools Developed by Vasyl Tsvirkunov == [[Category:Fan AGI Systems Developers]]
    2 KB (177 words) - 21:20, 23 February 2024
  • ==<br /> Tools Developed by Felipe Rosinha == [[Category:Fan AGI Systems Developers]]
    2 KB (184 words) - 20:35, 23 February 2024
  • ==<br /> Tools Developed by Paul Hill == [[Category:Fan AGI Systems Developers]]
    1 KB (172 words) - 21:19, 23 February 2024
  • ==<br /> Tools Developed by Ari Heikkinen == [[Category:Fan AGI Systems Developers]]
    2 KB (170 words) - 20:59, 23 February 2024
  • ==<br /> Tools Developed by Richard Houle == ...ers - 20th Anniversary Edition || align="center" | [[2014]] || The Phoenix Tools Developed by
    3 KB (338 words) - 21:11, 23 February 2024
  • ...source files. This was how some of the early attempts at creating fan made AGI demos were 'glued' together. * [[VOL File (AGI)]]
    3 KB (350 words) - 12:36, 24 May 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • ==<br /> Tools by Chris Cromer == | [[QT AGI Studio]] || align="center" | [[2019|2019/05/10]] || Developer
    1 KB (131 words) - 23:53, 12 May 2020
  • * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
    4 KB (614 words) - 02:21, 10 March 2018
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • ...will convert a bitmap PCX image to the vector based [[AGI Picture Resource|AGI Picture format]]. Useful for intro-screens and non-interactive screens, but * [[AGI Picture Resource|AGI Picture Resources]]
    2 KB (324 words) - 16:30, 14 April 2019

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