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  • |align="center"|<code>313-314</code>||<code>Player control (1) / Program control (0)</code> |align="center"|<code>1491-1492</code>||<code>Accept input = 1, Prevent input = 0</code>
    20 KB (3,294 words) - 19:38, 2 March 2018
  • ...f the game) it reads this resource(ie number 0) and follows the actions or commands contained in it. Peter Kelly’s Template game has the system set up sligh ...s of the Template Game. They would only have one room, and one view - the player. This I believe is because it is very easy to work out how to print text,
    15 KB (2,552 words) - 14:27, 24 March 2019
  • ...mmands which help manipulate objects on a 3-D plane. Before looking at the commands, it is important to understand some basic terminology. ...ROOMs. Every ROOM that needs swimming can load a LGC.SWIM which deals with commands like SWIM, and standing ego up when he is no longer in water. It would be a
    24 KB (3,897 words) - 20:53, 29 April 2019
  • ...using key phrases that, naturally, I don't know. ''(He probably means the input in English and he doesn't speak English. --VB)'' No time to guess. Tried to ...the game (no input using error keys or key phrases), the logic numbers and commands are the same, and are mostly tests. So it is like something runs in a cycle
    65 KB (10,734 words) - 19:45, 2 March 2018

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