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  • A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o Most, if not all, of the hacked interpreters work by changing the interpreter so that certain bytecodes are interpreted
    1 KB (185 words) - 11:28, 24 March 2019

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  • A '''hacked interpreter''' is an unofficial version of AGI that has been modified to add functionality that was not available in the o Most, if not all, of the hacked interpreters work by changing the interpreter so that certain bytecodes are interpreted
    1 KB (185 words) - 11:28, 24 March 2019
  • ...I|NAGI]], do support them. There are also [[Hacked AGI Interpreters|hacked interpreters]] which add Sound Blaster or simple MIDI support to the original interprete * [[AGI Studio|AGI Studio]] help file
    1 KB (189 words) - 11:58, 26 March 2019
  • ...eter''' reads the [[Logic Resource|logic resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a byt <syntaxhighlight lang="agi">
    3 KB (440 words) - 17:13, 14 April 2019
  • Developed by [[XoXus]], the Linux AGI Interpreter, or [http://www.zip.com.au/~gsymonds/LAGII/ http://www.zip.com. * [[:Category:Third Party AGI Interpreters|Third Party AGI Interpreters]]
    2 KB (242 words) - 18:19, 14 April 2019
  • This group consists of editors, convertors, interpreters, decryptors, and various misc. tools for game development. * [[agi:Tools/index.html|AGI Tools on agi.sierrahelp.com]]
    468 bytes (68 words) - 10:25, 13 March 2021
  • Sound in AGI are controlled by a handful of flags, variables and commands: * <code>discard.sound(n)</code> - ''only on Amiga v3 interpreters''
    2 KB (325 words) - 14:01, 30 January 2024
  • <div align="center"><span style="font-size: 22pt">AGI Interpreter Upgrader</span><br /> | Software = AGI Interpreter Upgrader
    3 KB (395 words) - 21:13, 16 November 2022
  • ...it can use 256 colors. Dark Minister created the original version allowing AGI to support 256 color pictures. Brian Provinciano continued work on it givin * [[File:ZIP.png|ZIP File]] [[AGI:AGIHacks/AGI_256_Color_Tools(AGI256Tools).zip|AGI256 Color Tools]]<span cla
    3 KB (389 words) - 19:19, 20 February 2024
  • ...with the Adventure Game Interpreter. It uses interpreter 2.936 with the [[AGI 256 Color Tools]]. For information on AGI256, AGI Mouse, a tutorial on programming AGI Mouse or AGI & SCI in general, see [[How to Use AGI256]].<!-- go to my web site, http://
    2 KB (267 words) - 19:43, 20 February 2024
  • <div align="center"><span style="font-size: 22pt">AGI Docs</span><br /> This section provides documentation on all aspects of creating AGI games - programming, drawing graphics, game design etc. There are also some
    1 KB (196 words) - 02:31, 10 March 2018
  • ...authors a way to use colors other than the standard EGA palette in their [[AGI Picture Resource|picture resources]]. ...</span> - Windows AGI Palette editor for use with AGIPal and AGI Mouse 1.1 interpreters.
    3 KB (393 words) - 16:54, 4 February 2022
  • AGI Auto-Mouse <div align="center" style="font-size: 22pt">AGI Mouse</div><br />
    4 KB (613 words) - 23:14, 21 February 2024
  • <div align="center" style="font-size: 22pt">AGI Palette Editor</div> | Software = AGI Palette Editor
    2 KB (204 words) - 21:14, 16 November 2022
  • <div align="center" style="font-size: 22pt">Java AGI</div> | Software = Java AGI
    2 KB (177 words) - 18:18, 14 April 2019
  • The '''discard.sound''' command unloads a [[Sound Resource (AGI)|sound]] resource from the [[memory heap]]. This command unloads [[Sound Resource (AGI)|sound]] '''A''' from [[memory]].
    2 KB (252 words) - 16:52, 30 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • ...alf-Death: Terror at White-Mesa''''' uses interpreter version 2.917 with [[AGI Mouse]]. * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/HalfDeathTerrorAtWhiteMesa(Eng-Fr).zip|Half-Death: Terror at White
    2 KB (192 words) - 13:03, 8 February 2024
  • This is an experimental patch for Sierra's old AGI games, to make them play three voice music and sound effects via a SoundBla ...p is made. IT IS YOUR OWN RESPONSIBILITY TO MAKE A BACKUP COPY OF THE FILE AGI BEFORE PROCEEDING! I will not accept any responsibility for any damage caus
    3 KB (509 words) - 16:24, 28 January 2022
  • <div align="center">Creating AGI Stack Overflow Information<span style="font-size: 22pt"></span><br /> ...r Windows. This happens when the stack is becomes filled. The culprits are AGI itself (in the case with [[Pimp Quest]] because it is filling around a brus
    4 KB (600 words) - 12:36, 24 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    3 KB (456 words) - 21:55, 9 April 2019
  • ...'''''Serguei's Destiny II''''' demo uses interpreter version 2.917 with [[AGI Mouse]]. This game uses the [[AGI Mouse]] and you type commands only to cast a spell.
    2 KB (245 words) - 13:06, 6 February 2024
  • <div align="center"><div style="font-size: 22pt">How to use the AGI Mouse 1.0 API</div><ref>http://www.agidev.com/articles/a.php?id=25</ref><br ...he mouse with extreme ease. This document shows you how to make use of the AGI Mouse 1.0 API.
    4 KB (660 words) - 19:51, 20 February 2024
  • [[Jens Christian Restemeier]]'s JAGI is a free AGI interpreter for Linux written in C. JAGI uses GGI for graphics output and O [[Category:AGI Interpreter]]
    2 KB (225 words) - 18:17, 14 April 2019
  • ...s for ''M&ouml;ller, Ewing and Kelly Adventure'' and has been developed by AGI hackers [[Joakim M&ouml;ller]], [[Lance Ewing]] and [[Peter Kelly]] using D * <!-- [[AGI Interpreter]] -->
    2 KB (245 words) - 12:06, 24 March 2022
  • ...ming Community has lead to what I think is a fun, exciting new way to play AGI games. ...be turned on or off in real time on a right click. You can play the Sierra AGI games with their proper graphics aspect ratio (4:3).
    5 KB (694 words) - 16:32, 10 May 2024
  • <div align="center"><span style="font-size: 22pt">A Brief Explanation of AGI</span><br /> ...adventure games, Leisure Suit Larry being my favorite. In the late 1980s, AGI was superseded by a much more sophisticated system mostly designed by Jeff
    3 KB (401 words) - 17:09, 19 April 2022
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra
    4 KB (599 words) - 17:11, 14 April 2019
  • ...often come bundled with an interpreter. However -- barring some [[Running AGI Games#Exceptions|exceptions]] -- you will be perfectly able to run them wit ...n AGI game with NAGI|NAGI]] interpreter. Here is a table showing available interpreters and their compatible system.
    11 KB (1,693 words) - 11:27, 24 March 2019
  • * [[The AGI Interpreter]] [[Category:AGI Interpreter]]
    3 KB (340 words) - 18:29, 14 April 2019
  • [[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here: https://sourceforge.net/projects/agi/
    3 KB (459 words) - 18:18, 14 April 2019
  • ==<br /> &nbsp;[[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 &nbsp;About this Documen
    8 KB (961 words) - 20:33, 2 March 2018
  • Serguei's destiny works like many AGI games: with the arrows keys, you control Serguei and writing commands used * [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/SergueisDestiny.zip|Serguei's Destiny]]<span class="DLInfo"> (ZIP
    3 KB (397 words) - 12:51, 6 February 2024
  • |}There are 23 known types of errors in the AGI interpreter. The strange thing is that it doesn't actually generate all of ...t the name data and put in your own. It's probably better off waiting for AGI Studio to support an option however.<br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}
    12 KB (1,601 words) - 21:36, 23 February 2024
  • ...'''G'''ame '''I'''nterpreter is [[Brian Provinciano|Brian Provinciano's]] AGI replacement interpreter for the Game Boy Advance Adventure Game Interpreter ...y Advance. With the use of a flash cart on your GBA, you can play all your AGI games on the portable. Not only can you play Sierra's adventure games, but
    13 KB (2,313 words) - 18:15, 14 April 2019
  • AGI (Adventure Game Interpreter) was the first major interpreter used by Sierra The latest version of this document can be found at http://agi.helllabs.org/agispecs/ in SGML, HTML, GNU info, Postscript and ASCII format
    8 KB (1,319 words) - 00:50, 3 March 2018
  • ...ews''', contain some of the graphics for an [[AGI|AGI]] game. Unlike the [[AGI Picture Resource|picture resources]], which are full-screen background imag ...ch is loop 255 (0-254); however, some view editors, including [[AGI Studio|AGI Studio]], do not support this many loops and cels in a view. -->
    10 KB (1,736 words) - 16:58, 14 April 2019
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018
  • All the interpreters for the PC allocate the exact same amount for the stack but some people see ...It also mentions how to patch the interpreter to increase the stack. See "AGI Stack Overflow Information".<br />
    9 KB (1,557 words) - 14:17, 22 March 2019
  • ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c * 0xFB--0xFE: Unused in most AGI games.
    24 KB (3,796 words) - 19:37, 2 March 2018
  • ...d first, and the most significant byte stored second). Most word values in AGI are stored like this, but not all. ...gn="center" valign="top"|<code>0</code>||<code>Width of cel (remember that AGI pixels are 2 normal EGA pixels <br />
    18 KB (2,980 words) - 19:37, 2 March 2018
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...lly used for background Pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete Picture. Instead they're c
    23 KB (3,652 words) - 17:16, 14 April 2019
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018
  • [[Official AGDS/AGI Documentation]]<br /> '''[[AGI Picture Resource|PICTURE]]''' -- Usually, each ROOM has an associated pictu
    24 KB (3,897 words) - 20:53, 29 April 2019