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- ...gicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what57 KB (8,676 words) - 19:36, 2 March 2018
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- ...|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...e resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].657 bytes (95 words) - 12:43, 24 March 2019
- ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b1 KB (171 words) - 17:16, 14 April 2019
- ...B Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[WinAGI|WinAGI325 bytes (50 words) - 14:30, 16 March 2019
- ...n of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* PLAY.EXE ||- Program to play SND resources (by [[Lance Ewing]])3 KB (320 words) - 12:02, 24 March 2022
- ...Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining the difference * [[AGI Resources]]2 KB (249 words) - 16:30, 12 May 2024
- ==<br /> [[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 About this Documen8 KB (961 words) - 20:33, 2 March 2018
- ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio [[AGI VOL File|VOL.''x'']]2 KB (277 words) - 12:55, 24 March 2019
- ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi2 KB (295 words) - 14:49, 26 March 2019
- <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.3 KB (484 words) - 19:48, 22 March 2019
- <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard3 KB (334 words) - 16:29, 12 May 2024
- '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra4 KB (599 words) - 17:11, 14 April 2019
- <div align="center"><span style="font-size: 22pt">Managing Resources</span><br /> [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint5 KB (829 words) - 14:22, 24 March 2019
- * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]4 KB (614 words) - 02:21, 10 March 2018
- ...rces]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter. For example, the [[:Category:Logic Commands|logic commands]]:3 KB (440 words) - 17:13, 14 April 2019
- ...''Max''' -- The current and all time maximum amount of memory allocated to resources. ...loaded resources on the heap (known as '[[room.0 resources]]'), such as [[logic 0]], DIR files, object table, menus, etc.1 KB (195 words) - 21:53, 21 April 2019
- ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Extract AGIv2 and AGIv3 game resources4 KB (450 words) - 16:14, 12 May 2024
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.1 KB (187 words) - 18:02, 12 April 2019
- [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |8 KB (1,455 words) - 17:37, 14 April 2019
- ...[memory]] is reset to its default state, all objects are unloaded, and all resources are removed from the memory heap. If a [[sound]] is playing when '''[[restart.game]]''' command is called, AGI stops it. If [[reserved flags|reserved flag]] [[f16 (auto restart)]] is FAL1 KB (230 words) - 20:39, 19 April 2019
- <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio8 KB (1,125 words) - 17:08, 12 May 2024
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: ...n [[VOL files]] are closed (they will automatically be reopened when the [[logic]] for this room is loaded);4 KB (596 words) - 17:56, 12 April 2019
- Sound in AGI are controlled by a handful of flags, variables and commands: ...und volume (var 23) - defines the overall volume of games. The volume in agi sounds go from 0 (maximum volume) to 15 (silent). Notice how 0 is the MAXI2 KB (325 words) - 14:01, 30 January 2024
- [[Error Code Tutorial - Logic Errors|2]] | <div align="center"><span style="font-size: 22pt">Logic Errors</span><br />10 KB (1,724 words) - 13:57, 30 January 2024
- <div align="center" style="font-size: 22pt">QT AGI Studio</div> | Software = QT AGI Studio4 KB (499 words) - 17:03, 12 May 2024
- [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e9 KB (1,557 words) - 14:17, 22 March 2019
- ''From [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' * [[View Resource (AGI)|View Resources]]17 KB (2,931 words) - 14:00, 30 January 2024
- ...e>VIEWDIR</code>, and <code>SNDDIR</code>. Games that use version 3 of the AGI interpreter will have a single file called <code>*dir</code> where the star ...s, see section [[AGI Specifications: Chapter 2 - Overview#overview|General AGI overview]].11 KB (1,881 words) - 19:36, 2 March 2018
- <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho15 KB (2,552 words) - 14:27, 24 March 2019
- == Saving Games in AGI == ...d) writes the current game state, including all information about loaded [[resources]], [[variables]], [[flags]], etc. to disk so it can be restored later.4 KB (673 words) - 13:35, 20 April 2019
- The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...NUM''' is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi3 KB (452 words) - 18:30, 22 April 2019
- ...m DOS, you can use SavePic. <!-- All of the files can be obtained from the AGI Utilities Page. --> AGI256 is a patch for AGI created by dark minister to modify AGI so that it can use 256 colors. To use this, you will need to create the pic3 KB (409 words) - 12:32, 24 March 2019
- The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...UM''', is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi3 KB (496 words) - 19:00, 22 April 2019
- <div align="center"><span style="font-size: 22pt">Logic Syntax</span><!-- <br /> ...tax described in the [[AGI Specs|AGI Specs]] and supported by [[AGI Studio|AGI Studio]] and [[WinAGI|WinAGI]].11 KB (1,579 words) - 13:59, 30 January 2024
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |7 KB (1,149 words) - 21:59, 9 April 2019
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |5 KB (790 words) - 21:54, 9 April 2019
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |5 KB (715 words) - 13:57, 30 January 2024
- == <br />2. General AGI overview == ...: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]].19 KB (3,293 words) - 14:46, 24 March 2019
- <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a9 KB (1,508 words) - 17:35, 14 April 2019
- AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior20 KB (3,294 words) - 19:38, 2 March 2018
- <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}12 KB (1,587 words) - 19:40, 13 May 2024
- | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.20 KB (3,287 words) - 17:01, 12 May 2024
- <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script16 KB (2,157 words) - 16:12, 27 March 2019
- == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:33 KB (5,115 words) - 19:35, 2 March 2018
- ...d="view"></div><div id="s8"></div><br /><span style="font-size: 22pt">View Resources</span> ...Unlike the picture resources which are full-screen background images, View resources are smaller ''sprites'' used in the game, such as animations and objects. T18 KB (2,980 words) - 19:37, 2 March 2018
- ...gicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what57 KB (8,676 words) - 19:36, 2 March 2018
- ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.65 KB (10,734 words) - 19:45, 2 March 2018
- == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==70 KB (10,906 words) - 19:35, 2 March 2018
- ...d="picture"></div><div id="s7"></div><span style="font-size: 22pt">Picture resources</span> ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c24 KB (3,796 words) - 19:37, 2 March 2018
- ..._sound"></div><div id="s9"></div><br /><span style="font-size: 22pt">Sound resources</span><br /> ...final one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much31 KB (4,588 words) - 19:37, 2 March 2018