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  • ...gicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what
    57 KB (8,676 words) - 19:36, 2 March 2018

Page text matches

  • ...|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...e resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
    657 bytes (95 words) - 12:43, 24 March 2019
  • ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b
    1 KB (171 words) - 17:16, 14 April 2019
  • ...B Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[WinAGI|WinAGI
    325 bytes (50 words) - 14:30, 16 March 2019
  • ...n of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* PLAY.EXE ||- Program to play SND resources (by [[Lance Ewing]])
    3 KB (320 words) - 12:02, 24 March 2022
  • ...Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining the difference * [[AGI Resources]]
    2 KB (249 words) - 16:30, 12 May 2024
  • ==<br /> &nbsp;[[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 &nbsp;About this Documen
    8 KB (961 words) - 20:33, 2 March 2018
  • ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio [[AGI VOL File|VOL.''x'']]
    2 KB (277 words) - 12:55, 24 March 2019
  • ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi
    2 KB (295 words) - 14:49, 26 March 2019
  • <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.
    3 KB (484 words) - 19:48, 22 March 2019
  • <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard
    3 KB (334 words) - 16:29, 12 May 2024
  • '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra
    4 KB (599 words) - 17:11, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">Managing Resources</span><br /> [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint
    5 KB (829 words) - 14:22, 24 March 2019
  • * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]
    4 KB (614 words) - 02:21, 10 March 2018
  • ...rces]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter. For example, the [[:Category:Logic Commands|logic commands]]:
    3 KB (440 words) - 17:13, 14 April 2019
  • ...''Max''' -- The current and all time maximum amount of memory allocated to resources. ...loaded resources on the heap (known as '[[room.0 resources]]'), such as [[logic 0]], DIR files, object table, menus, etc.
    1 KB (195 words) - 21:53, 21 April 2019
  • ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Extract AGIv2 and AGIv3 game resources
    4 KB (450 words) - 16:14, 12 May 2024
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.
    1 KB (187 words) - 18:02, 12 April 2019
  • [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |
    8 KB (1,455 words) - 17:37, 14 April 2019
  • ...[memory]] is reset to its default state, all objects are unloaded, and all resources are removed from the memory heap. If a [[sound]] is playing when '''[[restart.game]]''' command is called, AGI stops it. If [[reserved flags|reserved flag]] [[f16 (auto restart)]] is FAL
    1 KB (230 words) - 20:39, 19 April 2019
  • <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio
    8 KB (1,125 words) - 17:08, 12 May 2024
  • .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: ...n [[VOL files]] are closed (they will automatically be reopened when the [[logic]] for this room is loaded);
    4 KB (596 words) - 17:56, 12 April 2019
  • Sound in AGI are controlled by a handful of flags, variables and commands: ...und volume (var 23) - defines the overall volume of games. The volume in agi sounds go from 0 (maximum volume) to 15 (silent). Notice how 0 is the MAXI
    2 KB (325 words) - 14:01, 30 January 2024
  • [[Error Code Tutorial - Logic Errors|2]] | <div align="center"><span style="font-size: 22pt">Logic Errors</span><br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • <div align="center" style="font-size: 22pt">QT AGI Studio</div> | Software = QT AGI Studio
    4 KB (499 words) - 17:03, 12 May 2024
  • [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e
    9 KB (1,557 words) - 14:17, 22 March 2019
  • ''From [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' * [[View Resource (AGI)|View Resources]]
    17 KB (2,931 words) - 14:00, 30 January 2024
  • ...e>VIEWDIR</code>, and <code>SNDDIR</code>. Games that use version 3 of the AGI interpreter will have a single file called <code>*dir</code> where the star ...s, see section [[AGI Specifications: Chapter 2 - Overview#overview|General AGI overview]].
    11 KB (1,881 words) - 19:36, 2 March 2018
  • <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho
    15 KB (2,552 words) - 14:27, 24 March 2019
  • == Saving Games in AGI == ...d) writes the current game state, including all information about loaded [[resources]], [[variables]], [[flags]], etc. to disk so it can be restored later.
    4 KB (673 words) - 13:35, 20 April 2019
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...NUM''' is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi
    3 KB (452 words) - 18:30, 22 April 2019
  • ...m DOS, you can use SavePic. <!-- All of the files can be obtained from the AGI Utilities Page. --> AGI256 is a patch for AGI created by dark minister to modify AGI so that it can use 256 colors. To use this, you will need to create the pic
    3 KB (409 words) - 12:32, 24 March 2019
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...UM''', is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi
    3 KB (496 words) - 19:00, 22 April 2019
  • <div align="center"><span style="font-size: 22pt">Logic Syntax</span><!-- <br /> ...tax described in the [[AGI Specs|AGI Specs]] and supported by [[AGI Studio|AGI Studio]] and [[WinAGI|WinAGI]].
    11 KB (1,579 words) - 13:59, 30 January 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • == &nbsp;<br />2. General AGI overview == ...: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]].
    19 KB (3,293 words) - 14:46, 24 March 2019
  • <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a
    9 KB (1,508 words) - 17:35, 14 April 2019
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    20 KB (3,294 words) - 19:38, 2 March 2018
  • <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}
    12 KB (1,587 words) - 19:40, 13 May 2024
  • | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    20 KB (3,287 words) - 17:01, 12 May 2024
  • <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script
    16 KB (2,157 words) - 16:12, 27 March 2019
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...d="view"></div><div id="s8"></div><br /><span style="font-size: 22pt">View Resources</span> ...Unlike the picture resources which are full-screen background images, View resources are smaller ''sprites'' used in the game, such as animations and objects. T
    18 KB (2,980 words) - 19:37, 2 March 2018
  • ...gicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what
    57 KB (8,676 words) - 19:36, 2 March 2018
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018
  • == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...d="picture"></div><div id="s7"></div><span style="font-size: 22pt">Picture resources</span> ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c
    24 KB (3,796 words) - 19:37, 2 March 2018
  • ..._sound"></div><div id="s9"></div><br /><span style="font-size: 22pt">Sound resources</span><br /> ...final one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much
    31 KB (4,588 words) - 19:37, 2 March 2018