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  • [[Error Code Tutorial - Logic Errors|2]] | <div align="center"><span style="font-size: 22pt">Logic Errors</span><br />
    10 KB (1,724 words) - 13:57, 30 January 2024
  • ...gic0_cycle</code>||<code>Logic0InitialEntry</code>||This is the first time logic 0 has been executed ...ntax|VB Syntax]] is supported by [[WinAGI|WinAGI]] but not by [[AGI Studio|AGI Studio]]
    3 KB (479 words) - 10:11, 11 February 2022
  • {{Quote|Attrib = Rainer De Temple <ref>from the original AGI Wiki [[wayback:20081230082635/http://www.agigames.com/agiwiki/index.php/Use Hi my name is Rainer De Temple, I'm 24 years old, and have been on the AGI scene since 1997.
    6 KB (879 words) - 17:40, 7 February 2024
  • == Saving Games in AGI == AGI prompts the player for a directory (the default is the current directory, i
    4 KB (673 words) - 13:35, 20 April 2019
  • <div align="center"><span style="font-size: 22pt">Logic Syntax</span><!-- <br /> ...tax described in the [[AGI Specs|AGI Specs]] and supported by [[AGI Studio|AGI Studio]] and [[WinAGI|WinAGI]].
    11 KB (1,579 words) - 13:59, 30 January 2024
  • Logic 0 is special, so a room number of 0 is not valid. * [[Special Variables|Special variables (AGI)]]
    1 KB (203 words) - 20:56, 29 April 2019
  • Sound in AGI are controlled by a handful of flags, variables and commands: ...und volume (var 23) - defines the overall volume of games. The volume in agi sounds go from 0 (maximum volume) to 15 (silent). Notice how 0 is the MAXI
    2 KB (325 words) - 14:01, 30 January 2024
  • ...loaded resources on the heap (known as '[[room.0 resources]]'), such as [[logic 0]], DIR files, object table, menus, etc. <syntaxhighlight lang="agi">
    1 KB (195 words) - 21:53, 21 April 2019
  • AGI PAL is a patch for AGI created by [mailto:dark_minister@hotmail.com dark minister] to change the p ...[wayback:=20010717130614/http://www.classicgaming.com/agisci/agiutil.shtml|AGI Utilities Page]].
    2 KB (340 words) - 16:07, 28 January 2022
  • <div align="center" style="font-size: 22pt">AGI Piano</div><br /> | ReleaseName = AGI Piano
    2 KB (328 words) - 14:57, 7 February 2024
  • ...econd word, etc.) However, when using the [[message special format code]], AGI treats '%w1' as the first word. To minimize confusion when writing [[logic]] source code, the WinAGI compiler requires the word argument '''wB''' to b
    2 KB (300 words) - 19:59, 24 April 2019
  • If a [[sound]] is playing when '''[[restart.game]]''' command is called, AGI stops it. If [[reserved flags|reserved flag]] [[f16 (auto restart)]] is FAL ...heap]] is cleared (which unloads all [[resources]]) and the [[OBJECT File (AGI)|OBJECT]] file is reloaded. The [[screen object]] table is reset, all [[var
    1 KB (230 words) - 20:39, 19 April 2019
  • The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...NUM''' is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi
    3 KB (452 words) - 18:30, 22 April 2019
  • ...s like [[Print|print]] to give the user information. Each [[Logic Resource|logic resource]] can contain up to 255 messages, with message numbers starting fr <syntaxhighlight lang="agi">
    13 KB (1,882 words) - 14:00, 30 January 2024
  • AGI (Adventure Game Interpreter) was the first major interpreter used by Sierra The latest version of this document can be found at http://agi.helllabs.org/agispecs/ in SGML, HTML, GNU info, Postscript and ASCII format
    8 KB (1,319 words) - 00:50, 3 March 2018
  • [[AGI Studio Help File]] [[Category:AGI Logic]]
    2 KB (278 words) - 14:01, 30 January 2024
  • The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...UM''', is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi
    3 KB (496 words) - 19:00, 22 April 2019
  • ...m DOS, you can use SavePic. <!-- All of the files can be obtained from the AGI Utilities Page. --> AGI256 is a patch for AGI created by dark minister to modify AGI so that it can use 256 colors. To use this, you will need to create the pic
    3 KB (409 words) - 12:32, 24 March 2019
  • ...source files. This was how some of the early attempts at creating fan made AGI demos were 'glued' together. * [[VOL File (AGI)]]
    3 KB (350 words) - 18:40, 21 June 2022
  • [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e
    9 KB (1,557 words) - 14:17, 22 March 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (790 words) - 21:54, 9 April 2019
  • <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho
    15 KB (2,552 words) - 14:27, 24 March 2019
  • ...checks v19; if it is greater than 0, it immediately returns TRUE. If not, AGI then checks the [[keyboard buffer]]; if an ASCII value is in the buffer, th ...t the beginning of the next [[interpreter cycle]] (or if reset manually by logic code).
    2 KB (338 words) - 12:03, 14 April 2019
  • ...e>VIEWDIR</code>, and <code>SNDDIR</code>. Games that use version 3 of the AGI interpreter will have a single file called <code>*dir</code> where the star ...s, see section [[AGI Specifications: Chapter 2 - Overview#overview|General AGI overview]].
    11 KB (1,881 words) - 19:36, 2 March 2018
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • ''From [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' * [[View Resource (AGI)|View Resources]]
    17 KB (2,931 words) - 14:00, 30 January 2024
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • Attached is the current php file for the AGI syntax highlighting. I uploaded an updated php file that should properly highlight AGI syntax
    2 KB (407 words) - 19:37, 1 April 2019
  • ...ommand prompts the player to enter a [[string]] that can be manipulated in logic code. AGI does not automatically clear the prompt from the screen; it remains on the
    4 KB (609 words) - 15:45, 7 April 2019
  • [[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here: https://sourceforge.net/projects/agi/
    3 KB (459 words) - 16:18, 12 May 2024
  • ...Each screen object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appea ...een Object Data Structure]] Topic for details on the information stored in AGI for each screen object.
    5 KB (864 words) - 23:30, 20 April 2019
  • == &nbsp;<br />2. General AGI overview == ...: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]].
    19 KB (3,293 words) - 14:46, 24 March 2019
  • AGI does not validate the argument values, so if either row argument is > 24, o <syntaxhighlight lang="agi">
    3 KB (431 words) - 18:41, 25 March 2019
  • [[:Category:AGI Interpreter|Category AGI Interpreter]] ...ming Community has lead to what I think is a fun, exciting new way to play AGI games.
    6 KB (888 words) - 08:28, 14 May 2024
  • <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a
    9 KB (1,508 words) - 17:35, 14 April 2019
  • | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    20 KB (3,287 words) - 17:01, 12 May 2024
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    20 KB (3,294 words) - 19:38, 2 March 2018
  • <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script
    16 KB (2,157 words) - 16:12, 27 March 2019
  • <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}
    12 KB (1,587 words) - 19:40, 13 May 2024
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...id="logicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what
    57 KB (8,676 words) - 19:36, 2 March 2018
  • <div align="center" style="font-size: 22pt">CG- The AGI Game Compiler</div> CG was Sierra's in-house AGI Game Compiler.
    19 KB (3,133 words) - 01:42, 15 February 2022
  • ...elements of each object in the screen object table are updated. Many AGI [[logic]] commands can also modify and/or retrieve various screen object data eleme ...s provided along with the terms in general use as originally decompiled by AGI enthusiasts.
    24 KB (3,687 words) - 00:36, 21 April 2019
  • [[Official AGDS/AGI Documentation]]<br /> '''[[AGI Picture Resource|PICTURE]]''' -- Usually, each ROOM has an associated pictu
    24 KB (3,897 words) - 20:53, 29 April 2019
  • == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==
    70 KB (10,906 words) - 19:35, 2 March 2018
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018
  • [[Official AGDS/AGI Documentation]]<br /> <blockquote><div class="CodeBlockHeader">AGI Code:</div>
    48 KB (7,640 words) - 20:18, 28 March 2018
  • ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c * 0xFB--0xFE: Unused in most AGI games.
    24 KB (3,796 words) - 19:37, 2 March 2018
  • ...d first, and the most significant byte stored second). Most word values in AGI are stored like this, but not all. ...gn="center" valign="top"|<code>0</code>||<code>Width of cel (remember that AGI pixels are 2 normal EGA pixels <br />
    18 KB (2,980 words) - 19:37, 2 March 2018
  • ...final one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much ...s sound generators. This format appears to have remained right through the AGI games up until 1989--90 when SCI took over even though the PCjr had long si
    31 KB (4,588 words) - 19:37, 2 March 2018

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