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  • When you play the ROLs, remember to tell your player to use BNK835.BNK, especially for MT * [[Sound Resource (AGI)|AGI Sound Resources]]
    5 KB (720 words) - 16:28, 12 May 2024
  • ...e. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much more sophisticated so ...s sound generators. This format appears to have remained right through the AGI games up until 1989--90 when SCI took over even though the PCjr had long si
    31 KB (4,588 words) - 19:37, 2 March 2018
  • <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho
    15 KB (2,552 words) - 14:27, 24 March 2019
  • <blockquote>''"Sorry, your computer does not have enough memory to play this game. 256K of RAM is required." (memory init) (destructive)''</blockqu ...It also mentions how to patch the interpreter to increase the stack. See "AGI Stack Overflow Information".<br />
    9 KB (1,557 words) - 14:17, 22 March 2019
  • [[Official AGDS/AGI Documentation]]<br /> '''[[AGI Picture Resource|PICTURE]]''' -- Usually, each ROOM has an associated pictu
    24 KB (3,897 words) - 20:53, 29 April 2019
  • ...background animations, or still props. Each object has a [[View Resource (AGI)|view]] assigned to it, and objects can be placed anywhere on the screen an ...at any one time. This is set by a certain byte in the [[OBJECT File (AGI)|AGI OBJECT file]]. [[WinAGI|WinAGI]] allows you to easily edit the maximum numb
    20 KB (3,338 words) - 19:56, 6 February 2022
  • ...also many arguments with Disney's staff about exactly how the game should play, something I was careful to avoid with my games. (I just "didn't get around * [[Sierra AGI Release List]]
    9 KB (1,458 words) - 17:35, 26 April 2019
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    20 KB (3,294 words) - 19:38, 2 March 2018
  • ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.
    65 KB (10,734 words) - 19:45, 2 March 2018
  • [[Official AGDS/AGI Documentation]]<br /> <blockquote><div class="CodeBlockHeader">AGI Code:</div>
    48 KB (7,640 words) - 20:18, 28 March 2018
  • ...priority screen is what makes the game appear to be 3-dimensional. On the AGI screen, there are 12 priority bands in which objects can be placed. The pri ...lly used for background Pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete Picture. Instead they're c
    23 KB (3,652 words) - 17:16, 14 April 2019
  • ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c * 0xFB--0xFE: Unused in most AGI games.
    24 KB (3,796 words) - 19:37, 2 March 2018
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018

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